摘要
该文利用OpenGL图形库在UNIX环境下实现水下航行器导引规律的3D动画显示,论述了图形库数据结构、三维几何造型、计算机图形处理和开发软件,给出了水下航行器3D运动轨迹动画显示的主要历程序及仿真结果。对于复杂物体造型采用简便实用的拓扑点连接法。仿真实验的优良结果表明,水下航行器导引仿真中实现计算可视化和数据可示化具有很好的直观性和更多的信息量。
A 3D Autonomous Underwater Vehicles (AUV) homing system animation is carried out by using OpenGL graphic library in Unix in this paper. The graphic data structure, 3D model, computer graphic process and the software are given, as well as the source code and the simulation result of 3D animation in AUV brining system. In the complex object modeling, a simple and useful method -- connection of topological points is employed. Simulation result shows the excellent intuition and abundant infor mation can be achieved in the calculation and data visualiation processing of AUV homing system.
出处
《计算机仿真》
CSCD
2000年第2期4-7,共4页
Computer Simulation
基金
国家"95"预研课题!子课题
关键词
水下航行器
导引
传真系统
三维动画显示
3D animation Simulation OpenGL Autonomous underwater vehicles