摘要
针对具有大规模数据点的曲面零件,提出了一种基于OpenGL的三维曲面零件实体的图形开发方法,有效解决了由大量三维数据点构建三维图形中所遇到的难题。上述方法已经成功应用于激光测量中的图形显示系统。
Aiming at surface accessories that have a lot of data points,the article provides a method about developing 3-D graphics system based on OpenGL,which solves the difficult problems in changing a lot of 3-D data points to 3-D graphics. This method have already been used to graphics system in laser measurement.
出处
《机电工程》
CAS
2001年第5期32-35,共4页
Journal of Mechanical & Electrical Engineering