摘要
针对基于DIS的作战仿真管理中成在的不足,明确提出了“四加三管理模式”。这种管理模式结构层次清晰,考虑了人在环模拟器,适合于军事应用和技术开发,同时也是对于分布式交互仿真管理内容的丰富。
This dissertation brings forward management molding for battling simulation based on Distributed Interactive Simulation (DIS), namely, the Form of Four Periods and Three Levels (FPTL). The FPTL comprises two kinds of management. One is the Time-Period-Management (TPM), the other is the Level-Management (LM). The TPM is the main way to manage the system, and it includes four periods: Before-exercise-management, Exercise-setting, Exercising-management and After-exercise-management. The LM is an assistant way for managing the system, and is made up of System-management, Rivalry-management and Node-management. This form not only matches battle demanding and technical exploitation, but also enriches the contents of the DIS management.
出处
《系统仿真学报》
CAS
CSCD
2002年第4期474-476,共3页
Journal of System Simulation
基金
863-306-ZD10-02-2"分布式虚拟战场环境中仿真实体及应用研究"资助
关键词
分布式交互仿真
作战仿真
管理模式
军事
DIS (Distributed Interactive Simulation)
battling simulation
management form