摘要
图形引擎和物理引擎在虚拟现实的仿真模拟和游戏开发等领域扮演着越来越重要的角色。为了使虚拟场景的仿真更加逼真,需要将图形渲染引擎与物理引擎相融合。鉴于此,在充分了解开源图形引擎OSG和开源物理引擎Bullet的基础上,分析两者各自的特点,并研究如何有效地将两者相互绑定。在研究结果的指导下,构建出一个具有物理特性的虚拟环境。实例的仿真结果验证二者的结合在虚拟仿真中的实用性,这为建立真实的仿真环境提供了一种可行的方案。
Graphic and physics engines play more and more important roles in areas of virtual reality simulation and the design of computer games. In order to display the virtual reality scene more effectively , we need to amalga- mate the graphic rendering engine and physics engine. It described Open Graphic Engine ( Open Scene Graph) and Open physics engines (Bullet) separately, analysed their advantages, and then researched the way of binding between them in this paper. At last, we constructed a virtual reality that contains physical property according to the study. The results suggest that the binging is reliable, which provides a scheme for simulation.
出处
《计算机仿真》
CSCD
北大核心
2014年第8期296-300,共5页
Computer Simulation
基金
国家自然科学基金(61175080)
关键词
图形引擎
物理引擎
碰撞检测
融合
Graphic engine
Physics engine
Collision detection
Binding