5Makela, A., Fulton Suri, J. Supporting Users' Creativity: Design to Induce Pleasurable Experiences [Z]. Proceedings of the International Conference on Affective Human Factors Design, 2001: 387-394.
6Hassenzahl, M., Tractinsky, N. User Experience-a Research Agenda [J]. Behavior and Information Technology. 2006,25(2): 91-97.
7HFL5 Critical User Experience Design Trends for 2008[EB/OL]. http://www.catalyze.org/DesktopModules/SIRep ository/Download.aspx?mid =2594&fid =3132&uid =-1, 2009-07-25.
8Donald A. Norman. Creating An Evocative User Experience Involves Tapping into Our Most Powerful Method of Recall and Recognition [EB/OL]. http://www. metropolismag.com/story/20090318/selective -memories, 2009-06-10.