摘要
主要介绍了一种使用地形数据和相关地形信息,通过Multigen Creator软件生成地形场景的方法。并对Creator软件、地形数据转换以及地形模型生成与仿真等都做了详细讲述,最后使用Vega Prime和VC++6.0等工具建立了视景仿真环境并进行二次开发,地形显示画面运行平稳,可视化显示视觉效果较好。
Based on Creator software, the method, using terrain data and related information to simulate terrain scene, is researched. This paper mainly introduces Creator software, terrain date transformation and the whole process of terrain modeling and simulation. Finally, it establishes and develops the visual simulation environment on the basis of Vega Prime and VC ++ 6.0. The result of the experiment shows that it operates smoothly and has superior visual effect.
出处
《微处理机》
2014年第6期47-49,54,共4页
Microprocessors