摘要
In this article, we investigate the use of joint a-entropy for 3D ear matching by incorporating the local shape feature of 3D ears into the joint a-entropy. First, we extract a sut^cient number of key points from the 3D ear point cloud, and fit the neighborhood of each key point to a single-value quadric surface on product parameter regions. Second, we define the local shape feature vector of each key point as the sampling depth set on the parametric node of the quadric surface. Third, for every pair of gallery ear and probe ear, we construct the minimum spanning tree (MST) on their matched key points. Finally, we minimize the total edge weight of MST to estimate its joint a-entropy the smaller the entropy is, the more similar the ear pair is. We present several examples to demonstrate the advantages of our algorithm, including low time complexity, high recognition rate, and high robustness. To the best of our knowledge, it is the first time that, in computer graphics, the classical information theory of joint a-entropy is used to deal with 3D ear shape recognition.
In this article, we investigate the use of joint a-entropy for 3D ear matching by incorporating the local shape feature of 3D ears into the joint a-entropy. First, we extract a sut^cient number of key points from the 3D ear point cloud, and fit the neighborhood of each key point to a single-value quadric surface on product parameter regions. Second, we define the local shape feature vector of each key point as the sampling depth set on the parametric node of the quadric surface. Third, for every pair of gallery ear and probe ear, we construct the minimum spanning tree (MST) on their matched key points. Finally, we minimize the total edge weight of MST to estimate its joint a-entropy the smaller the entropy is, the more similar the ear pair is. We present several examples to demonstrate the advantages of our algorithm, including low time complexity, high recognition rate, and high robustness. To the best of our knowledge, it is the first time that, in computer graphics, the classical information theory of joint a-entropy is used to deal with 3D ear shape recognition.
基金
It was supported in part by the National Natural Science Foundation of China under Grant Nos. 61472170, 61170143, 60873110, and Beijing Key Laboratory of Intelligent Telecommunications Software and Multimedia under Grant No. ITSM201301. Acknowledgement The work presented in this paper was done during Xiao-Peng Sun's visit at the graphics group of Michigan State University. Thank University of North Dakota for the biometrics database, thank Dr. Yi-Ying Tong for helpful discussions and review, and thank the reviewers of CVM2015 for constructive comments.