摘要
目的探讨积极情绪、亲社会想法在亲社会电子游戏对小学儿童亲社会行为影响的中介作用;方法选取杭州市两所小学二、四和六年级共270名学生进行了实验和问卷调查;结果 1与暴力和中性游戏相比,短时接触亲社会电子游戏显著提高小学儿童的亲社会行为;2与女生相比,小学男生的亲社会行为更容易受到亲社会电子游戏的影响;3亲社会电子游戏部分通过小学生的亲社会想法影响其亲社会行为。结论短时接触亲社会电子游戏提高了小学儿童的亲社会想法,进而促进了他们的亲社会行为。
Objective This study aimed at examining whether positive feelings and prosocial thoughts mediated the relationships between prosocial video games and prosocial behaviors. Methods 270 elementary school students from 2nd,4th and 6th grade in Hangzhou completed the experiments and the questionnaires. Results 1Compared with neutral and violent video games,short- term prosocial video games could increase children's prosocial behaviors significantly. 2The effects of video games on boys were greater than those on the girls. 3Prosocial thoughts partially mediated the relationships between prosocial video games and prosocial behavior. Conclusion Contacting prosocial video games over a short period of time could enhance the prosocial thoughts,and then increased the prosocial behaviors of elementary school students.
出处
《人类工效学》
2015年第3期1-5,共5页
Chinese Journal of Ergonomics
关键词
亲社会电子游戏
儿童
亲社会行为
积极情绪
亲社会想法
中介效应
prosocial video games primary school children prosocial behaviors positive feelings prosocial toughts mediation effect