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暴力电子游戏玩家对攻击性词语的注意偏向:一项ERP研究 被引量:5

The Attentional Bias of Aggressive Words in Violent Video Gamers:An ERP Study
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摘要 采用线索探测范式,以攻击性词语、消极非攻击性词语和中性词语为实验材料,运用ERP技术考察了暴力电子游戏玩家注意偏向的脑神经机制.结果发现:与正常对照组相比,暴力电子游戏玩家对攻击性词语后靶子诱发的N1波幅增大;有效线索下,暴力电子游戏玩家对攻击性词语后靶子诱发的P300潜伏期减小.结果说明暴力电子游戏玩家对攻击性词语表现出了注意偏向,其机制为对攻击性词语的注意警觉. Using the stimuli of aggressive words, negative non-aggressive words and neutral words, and combining the cue-detection paradigm with event-related potential (ERP), the present study explored the neural mechanisms of attentional bias in players of violent video games. The results indicated that com- pared with non-gamers, garners showed larger amplitude of N1 and shorter latency of P30000 component to the detection target following the aggressive words. Compared with non-garners, garners ascribed more negative valence to the aggressive words. Gamers' attentional bias of aggressive words reflected attentional facilitation for aggressive words.
出处 《西南大学学报(自然科学版)》 CAS CSCD 北大核心 2014年第6期167-174,共8页 Journal of Southwest University(Natural Science Edition)
基金 教育部人文社科青年基金项目(10YJCXLX008) 西南大学心理学部团队建设项目(TR201203-7)
关键词 暴力电子游戏 攻击性 注意偏向 N1 P2 P300 violent video game aggression attentional bias N1 P2 P300
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