期刊文献+

基于感官体验的餐饮行业可设计服务触点的开发 被引量:8

Designable Service Design Touch Point Development of Restaurant Industry Based on the Sensory Experience
下载PDF
导出
摘要 目的通过对服务流程中可设计服务触点进行分析和开发,为消费者提供感官、触觉和心理等多角度的体验。方法运用案例分析、实地调研和文献回顾等方法,对流程中的服务触点进行设计,有效地提高顾客的用餐体验。结论通过对服务蓝图的绘制寻找能够被设计的触点,以提升消费者的感官体验。对服务接触点进行分析,使设计师了解服务流程,使可设计的服务触点能够更加深入。在绘制服务流程图和分析服务触点时,寻找潜在的可以被开发的创新服务方向,为消费者提供差异化的体验打下了基础。 Through the service process can design service contact analysis and development,it provides the senses,such as multi angle and psychological experience for consumers.By using the method of case analysis,field research and literature review and other methods,it found that deal with service contact in the process of design,can improve the effective customer dining experience.Based on the service blueprint drawing to find contacts can be designed,to enhance consumer sensory experience.It analyzes the service contact point,so that designers can understand the process of service delivery,make the service contact can be designed to be more deeply.Looking for innovative service direction can be developed as potential in rendering service flow chart and the analysis of the service contact,can provide guarantee for the consumer to provide differentiated experience.
作者 徐小宁
出处 《包装工程》 CAS CSCD 北大核心 2016年第4期46-49,共4页 Packaging Engineering
关键词 设计 服务触点 感官体验 design service touch point sensory experience
  • 相关文献

参考文献10

二级参考文献66

  • 1薛锋,周祖荣.书法艺术在标志设计中的应用[J].包装工程,2005,26(6):206-207. 被引量:22
  • 2Alben, L. Quality of Experience [J]. Interactions, 1996,3 (3): 11-15.
  • 3User Experience Design [EB/OL]. http://en.wikipedia.org/ wiki/User_experience#The_user_ experience, 2009-07- 20.
  • 4User Experience - Our Definition [EB/OL]. http://www. nngroup.com/about/userexperience.html, 2009-07-20.
  • 5Makela, A., Fulton Suri, J. Supporting Users' Creativity: Design to Induce Pleasurable Experiences [Z]. Proceedings of the International Conference on Affective Human Factors Design, 2001: 387-394.
  • 6Hassenzahl, M., Tractinsky, N. User Experience-a Research Agenda [J]. Behavior and Information Technology. 2006,25(2): 91-97.
  • 7HFL5 Critical User Experience Design Trends for 2008[EB/OL]. http://www.catalyze.org/DesktopModules/SIRep ository/Download.aspx?mid =2594&fid =3132&uid =-1, 2009-07-25.
  • 8Donald A. Norman. Creating An Evocative User Experience Involves Tapping into Our Most Powerful Method of Recall and Recognition [EB/OL]. http://www. metropolismag.com/story/20090318/selective -memories, 2009-06-10.
  • 9[EB/OL].http://www.uxstudy.com/2009/07107/exploring - mental-model/, 2009-07-12.
  • 10Donald A. Norman. Emotional Design - Why Do We Love (or Hate) everyday things [M]. New York: Basic Books, 2004: 21-22, 57.

共引文献245

同被引文献38

引证文献8

二级引证文献42

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部