摘要
研究动画场景中传统建筑元素的表现效果,旨在探讨在动画场景设计中运用传统建筑元素的方法;采用眼动分析的方法记录动画场景中各兴趣域内的眼动指标,通过数据分析找到其中的规律,并针对实验图片中建筑形体的特征总结在动画场景设计中运用传统建筑元素的方法;结果表明:观者的主要视觉资源花费在动画主角上,在建筑背景上花费的资源约占五分之一;动画场景中建筑形体的空间距离、层次关系、表现形式都会影响观者的认知;在动画场景设计中运用传统建筑元素应重点表现传统建筑的结构特点与层次关系,应注重传统建筑元素的再创造,关键是意境的营造,同时建筑元素的选择应根据动画内容的需要进行。
The research on the expression effect of traditional architecture elements in an animation scene aims to discuss the methods to use traditional architecture elements in an animation scene. The eye-tracing analysis method is used to record eye-tracing indexes in each interesting field in an animation scene to try to find their law by data analysis, and the methods for using traditional architecture elements methods are summarized in an animation scene according to the feature of building shape in experiment pictures. The results show that the main visual resources of the viewers spend in animation character and that 1/5 resources are spent in building background. All spatial distance, layer relation and expression form of the building shape affect the recognition of the viewers. The application of traditional architecture elements in an animation scene design should emphatically express the structural feature and layer relation of the traditional buildings, focus on re-creation of traditional architecture elements and the creation of the artistic conception, and choose the architecture elements according to the demand of animation contents.
出处
《重庆工商大学学报(自然科学版)》
2016年第1期103-107,共5页
Journal of Chongqing Technology and Business University:Natural Science Edition
基金
重庆市社会科学规划培育项目(2013PYYS06)
关键词
传统建筑
动画场景
眼动实验
设计方法
traditional building
animation scene
eye-tracing experiment
design method