摘要
在计算机图形学的影视动漫产业中,3D图形渲染始终是影响制作周期和成本的主要因素。对于小型工作室或动漫企业而言,自行构建一个具有商业渲染能力的集群渲染系统,需要大量的成本投入和高端的技术支持。针对以上问题,采用常用智能设备和开源软硬件,提出了一种基于嵌入式Linux平台的集群渲染系统构建方案。主要包括软硬件选择、操作系统移植安装和配置、硬件架构搭建、制作3D场景文件进行渲染测试。测试结果验证了该系统的可行性,且其运行良好,不影响渲染质量。
3D graphics rendering has been the main factor affecting the production cycle and cost in the CG( Computer Graphics) movie and animation industry. For small studio or animation enterprises,lots of cost investment and high-end technical support are needed to build a cluster rendering system with commercial rendering capabilities. In view of the above problems,a distributed cluster rendering system based on embedded Linux platform is proposed using common smart devices and open source software and hardware. The choice of hardware and software,operating system transplant and configuration,hardware architecture building,and 3D scene rendering are covered.The test results show the feasibility of the system,which works well without affecting the rendering quality.
出处
《电子科技》
2016年第3期79-82,共4页
Electronic Science and Technology
基金
国家科技支撑计划课题资助项目(2012BAH42F02)