摘要
采用事件相关电位技术,考察短时接触动作游戏对随意注意技能和非随意注意能力的影响。实验阶段,实验组被试完成动作游戏训练,对照组被试完成中性游戏训练,然后采用视觉的新异Oddball范式,要求被试只对靶刺激做出反应,分析两组被试诱发ERP成分的峰值和潜伏期。结果发现,相对于对照组,实验组被试P3a峰值明显增大,潜伏期提前,P3b峰值、潜伏期无明显变化。表明短时接触动作游戏提升了被试的非随意注意能力,但对注意保持等随意注意技能没有影响。
The present study used event-related potential to investigate whether the action video games affected the volun- tary attention and involuntary attention. In the experiment, subjects of the experimental group played the action vid- eo games, and others played the neutral games. Then, the P3a and the P3b were induced and recorded under the Oddball pattern. The amplitudes and the latency of the P3a and the P3b were analyzed. The results showed that the experimental group's amplitudes of P3a increased and the latency of P3a advanced comparing with the normal, but the amplitudes and the latency of the P3b was not changed. It is suggested that playing action video games can im- prove the involuntary attention rather than the voluntary attention.
出处
《心理技术与应用》
2016年第10期585-591,共7页
Psychology(Techniques and Applications)
基金
江苏高校优势学科建设工程资助项目
2014年江苏省高等学校大学生实践创新训练计划省级重点项目(201410320030Z)的资助