摘要
移动互联网时代的到来使影响学习的因素更加多样化。通过对分布式认知理论和移动学习游戏学习主体认知规律的分析,我们认为二者具有高度的契合性。本文因此提出了分布式认知理论中影响认知的各因素在移动学习游戏设计中的分布式认知层级关系——背景层、直观层、飞跃层。在分布式三层级关系指导下,本文对移动学习游戏的定义进行了补充,并提出了基于分布式认知理论层级关系的,包括知识设计、技能设计、动机激励设计、记忆设计和社交设计的五个移动学习游戏设计原则。
The coming of mobile Internet era has made the factors that affect learning even more diverse. Based on the analysis of distributed cognition theory and the cognitive pattern of mobile learning game users, this paper suggests a proposition: the factors that influence learners" cognition in mobile learning games have established a hierarchical relationship that includes three layers the background layer, the intuitive layer, and the leap-jump layer. Using this proposition as guidance, this paper supplements additional meaning to the definition of mobile learning games. This paper further proposes five design principles of mobile learning game based on distributed cognition theory. The five principles incorporate the design of knowledge, the design of skills, the design of incentive, the design of remembering, and the design of social interaction.
出处
《电化教育研究》
CSSCI
北大核心
2016年第11期60-66,共7页
E-education Research
基金
广东省教育科学"十二五"规划教育信息技术研究专项课题"基于智能移动终端的立体化学习模式构建"(课题编号:11JXN027)
广东省高等教育教学改革项目"工程制图课程移动学习教学改革与实践"(项目编号:GDJG20142059)
关键词
移动学习游戏设计
分布式认知理论
设计原则
Mobile Learning Game Design
Distributed Cognition Theory
Design Principles