摘要
随着计算机图形学的发展,流体模拟技术已经相对成熟,流体的实时渲染无疑是图形学的又一重要内容。针对基于粒子的流体,进行流体表面的实时渲染,并对流体的平滑处理以防止流体的效果失真,增加天空盒反射等渲染细节。不同于Marching Cubes,所提出的方法不是基于多边形的方法,而是从视角的位置出发只渲染流体的表面的可见部分,所有渲染都是在GPU上处理完成。
With the development of computer graphics, fluid simulation technology has been relatively mature, and the realtime rendering of fluids is undoubtedly another important content of graphic science. For the particle-based fluid, renders the surface of fluid in real time and smooth the fluid to prevent distortion. Also adding others details to fluid such as skybox reflection. Unlike Marching Cubes, Our method is not based on the polygon method, but viewer's point to render surface of fluid which is visible. All the rendering processes are finished by using GPU.
作者
杨欣
YANG Xin(College of Computer Science,Sichuan University,Chengdu 61002)