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游戏剧情的随机化思考——交互艺术与生成艺术的融合

The Stochastic Thinking for Computer Game’s Story, The Inosculation of Interactive Art and Generate Art
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摘要 在3D游戏产业中经常运用到的交互艺术形式,在一定程度上已经影响了游戏的重复可玩性,针对这一问题,文章引入了生成艺术形式,探讨交互艺术与生成艺术融合的理论方法,并依据这种方法分析了在游戏中的适用性问题,并以实际的例子说明了它的现实性。 the interactive art form which is often used in the 3D game industry,for a certain extent,has affected the re-playability in the game.For this problem,this article introduces the generate art in order to find the academic method for inosculation between the interactive art and the generate art.Besides,it analyses the applicable problem for the inosculation depends on this method,and give the factual examples in the end.
出处 《艺术与设计(理论版)》 2010年第2X期169-171,共3页 Art and Design
关键词 生成艺术 交互艺术 融合 游戏 generate art, interactive art, inosculation, game
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