摘要
本系统主要使用UE4(Unreal Engine 4)游戏引擎的各项游戏开发技术来实现。游戏主要通过3D MAX建模与动画技术来实现角色的动画,通过UE4蓝图编程来实现游戏的逻辑,与模型的物理碰撞、碰撞事件触发等构建一个完整的游戏体系。游戏模式融合了塔防游戏以及射击游戏元素,玩家可以使用枪械来抵御野兽的攻击保卫自己的基地。
This system mainly uses the game development technology of UE4(Unreal Engine 4)game engine to realize.The game is mainly uses 3D MAX modeling and animation technology to achieve the role of animation,through the UE4 blueprint programming to achieve the logic of the game,physical collision with the model and collision events triggered to build a complete game system.The game mode combines the elements of tower defense game and shooting game,game player can use firearms to halt the beast attack to defend their base.
作者
尹鑫
Yin Xin(School of Computer and Software Engineering,Xihua University,Chengdu Sichuan 610039,China)
出处
《信息与电脑》
2018年第4期93-94,共2页
Information & Computer