摘要
VRay作为3ds max优秀的渲染器插件能渲染出近似摄影场景的光影效果,但渲染的效果画面经常出现杂斑现象。在掌握VRay全局光照技术算法原理基础上,分析渲染图画面容易产生黑斑杂点原因,给出借助VRay渲染引擎的合理搭配取得控制时间与质量的最优平衡办法,进而合理设置面板参数解决画面不洁问题。
VRay can render the light and shadow effect similar to the photographic scene as an excellent renderer plug-in of 3ds max.However,the rendering effect picture often appears speckle phenomenon.Inmastering VRay global illumination algorithm principle,the optimal balance of control time and quality weregiven with the aid of V Ray rendering engine from the reasonable collocation,based on the analysis of renderingimages easily causes shading noise.The problem of picture impurity was solved by reasonable parametersettings panel.
作者
俞进福
YU Jinfu(College of Fine Arts and Design,Minjiang University,Fuzhou Fujian 350108,China)
出处
《莆田学院学报》
2018年第5期48-51,共4页
Journal of putian University
关键词
VRAY
GI
渲染
黑斑杂点
VRay
GI
rendering
shading miscellaneous points