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虚拟现实屏幕内容视频的编码处理

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摘要 头戴式虚拟现实设备的屏幕内容分为桶性有效区域和无效区域,区域间的不规则边界在变换时会影响到视频压缩性能。为此,本文提出了有效区域和无效区域的划分方法,并进一步提出了对无效区域像素进行处理的方法,提高了头戴式虚拟现实屏幕内容视频的帧内编码压缩性能。实验结果验证了该方法的有效性。
出处 《电子技术与软件工程》 2019年第21期58-59,共2页 ELECTRONIC TECHNOLOGY & SOFTWARE ENGINEERING
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