摘要
谜语是一种反映人类语言、思维与客观世界之间交互关系的益智语言游戏,体现了人类的认知共性。在认知拓扑视域下,常见益智语言游戏的认知关键是寻求“问题”和“答案”两部分之间的拓扑性,谜语因其认知目标和认知拓扑路径不同而有别于其它益智语言游戏。谜语自身可基于拓扑维度、拓扑辖域和拓扑频次三个指标分类。在认知拓扑视域下对谜语的界定和分类有利于更好地把握谜语的认知加工过程,对揭示其它益智语言游戏的认知机制也有一定启示。
Riddle is a puzzle language game that reflects the interaction among human language,thinking and the objective world and demonstrates the cognitive commonality of human beings.From the perspective of cognitive topology,the cognitive focus of common puzzle language games is to seek the topologicality between the two parts of"question"and"answer"while riddle differs from others by its distinctive cognitive goals and topological path.Classification of riddles can be done based on three indicators,i.e.topological dimension,topological regions and topological frequency.Cognitive-topology-based definition and classification of riddles can help better grasp the cognitive processing of riddles,and to some extent help reveal the cognitive mechanism of other puzzle language games.
作者
张雪梅
刘宇红
Zhang Xuemei;Liu Yuhong(School of Foreign Languages,Nanjing Forestry University,Nanjing 210037,China;School of Foreign Languages,Nanjing Normal University,Nanjing 210012,China)
出处
《中国海洋大学学报(社会科学版)》
2019年第6期130-140,共11页
Journal of Ocean University of China(Social Sciences)
基金
江苏省教育厅高校哲学社会科学研究基金项目“字谜的认知拓扑研究”(2017SJB0135)阶段性成果
关键词
认知拓扑
谜语
益智语言游戏
分类
cognitive topology
riddles
puzzle language games
classification