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基于三维体积纹理的云渲染研究

Cloud Rendering Based on 3D Volume Texture
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摘要 云系统是大气环境仿真的重要组成部分。在仿真场景中,利用实时渲染技术可以满足大部分应用场景的实际需求.基于物理的云渲染系统,采用材质驱动的方法可以自由创建任意类型的云系统,可应用于地面远视角和飞行模拟视角等视景.基于此,笔者重点探讨基于三维体积纹理的云渲染,希望能够为相关研究提供借鉴。 Cloud system is an important part of atmospheric environment simulation.In simulation scenarios,real-time rendering technology can meet the actual needs of most application scenarios.The physics-based cloud rendering system can freely create any type of cloud system using a material-driven method,which can be applied to the ground far view and flight simulation view.Based on this,the author focuses on cloud rendering based on 3D volumetric texture,hoping to provide a reference for related research.
作者 邹坤宇 肖朝 陈锋 ZOU Kunyu;XIAO Chao;CHEN Feng(School of Optoelectronic Engineering,Chengdu University of Information Engineering,Chengdu Sichuan 610225,China)
出处 《信息与电脑》 2021年第9期68-70,共3页 Information & Computer
关键词 云渲染 光线步进 三维体积纹理 虚幻引擎4 cloud rendering ray marching 3D volume texture unreal engine 4
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