摘要
“VR+教育”的本质是为教育中的知觉经验提供一种技术性生成方式。研究基于“技术化时代”的背景之下,对戴尔“经验之塔”进行了重新分类与必要的拓展,从而为教育中知觉经验的技术性生成提供了“合法性”辩护。通过分析“学习者—VR技术”的闭环回路以及学习者与VR技术之间的耦合关系,揭示了VR技术生成教育知觉经验的机制与原理,同时也让我们看到了通过VR技术所生成的知觉经验的性质及其教育学意义。通过对梅洛-庞蒂知觉现象学中“身体原初知觉经验”这一主题的挖掘和解读,可知VR技术生成的教育知觉经验并不能取代身体的自然知觉经验,进而建议VR技术的教育应用应恪守“合理的限度”。
The essence of"Virtual Reality and Education"is to provide a technical way to generate perceptual experience in education.Based on the context of"Technology Era",this paper reclassifies and necessarily extends Dell's"The Tower of Experience",thus providing"legitimacy"defense for the technical generation of perceptual experience in education.By analyzing the closed loop of"learner-VR technology"and coupling relationship between learners and VR technology,this paper not only reveals the mechanism and principle of perceptual experience in education generated by VR technology,but also enables us to learn the nature and pedagogical significance of perceptual experience generated by VR technology.Through the exploration and interpretation of the theme of"Primordial Perceptual Experience of Body"in Merleau-Ponty's Phenomenology of Perception,it can be concluded that perceptual experience in education generated by VR technology cannot replace the natural perceptual experience of the body.Therefore,it is suggested that the educational application of VR technology should abide by the"reasonable limits".
作者
张刚要
ZHANG Gangyao(School of Education Science and Technology,Nanjing University of Posts and Telecommunications,Nanjing Jiangsu 210023)
出处
《电化教育研究》
CSSCI
北大核心
2021年第12期29-35,共7页
E-education Research
基金
2020年度教育部人文社会科学研究规划基金项目“面向核心素养发展的课堂具身性学习活动模型构建与实证研究”(项目编号:20YJA880080)。
关键词
VR+教育
知觉
经验
身体现象学
Virtual Reality and Education
Perception
Experience
Phenomenology of Body