摘要
针对传统三维角色动画制作成本高、时间长的问题,文章介绍了一种应用Kinect动作捕捉技术实现高效制作三维角色动画的方法。该方法借助Kinect体感摄像机捕捉真人的动作生成骨骼关节的关键帧数据并输出bvh动作路径文件,然后把bvh动作路径数据导入C4D软件中,就可以驱动角色模型完成角色动画的制作。把这种方法运用到三维角色动画教学实践中,有利于提高学生学习的兴趣和效率。
The paper introduces a method of applying Kinect motion capture technology to efficiently produce 3D character animation,aiming at the high cost and long cycle of traditional 3D character animation.This method uses Kinect somatosensory camera to capture the movements of real people to generate key frame data of bone joints and output the bvh motion path file,and then import the bvh motion path data into C4D software to drive the character model to complete the production of character animation.By applying this method to the teaching practice of 3D character animation,it will help improve students’interest and efficiency in learning.
作者
舒水
SHU Shui(School of Jewelry and Art Design,Wuzhou University,Wuzhou,Guangxi 513000,China)
出处
《计算机应用文摘》
2022年第2期35-37,共3页
Chinese Journal of Computer Application
基金
梧州学院2020年校级教育教学改革工程项目“VR动作捕捉技术在数字媒体艺术课程教学中的应用于实践”(Wyjg2020B003)。