摘要
2015年陈旭光在电影《九层妖塔》的学术研讨会上提出了“想象力消费”的概念。“想象力消费”这一命题,是对电影产业现状和新文化症候的综合性思考,呼唤着一种阅读、理解以及阐释当代电影产业的新模式,是建构中国电影学派和电影工业美学的有机组成,是具有中国特色的、具有民族性本土化的电影理论,同时也深度贴合了网络时代影视批评“务实”和当下新文科建设的内在要求,具有立足于本土的问题意识,创新了电影批评方法和研究范式。本文将通过文献研读和聚类分析的方法,力求梳理近年电影“想象力消费”的理论缘起和研究现状,总结分析研究的若干问题与不足,对发展现状进行初步反思与评述,以及探讨理论发展空间的未来路径,以此推动相关研究。
In 2015,Chen Xuguang proposed the concept of“imagination consumption”at the academic seminar of the film Chronicles of the Ghostly Tribe.The proposition of“imagination consumption”is a comprehensive reflection on the current situation of the film industry and the symptoms of new culture,calling for a new model of reading,understanding and interpreting the contemporary film industry. It is an organic component of constructing“China School of Film Studies and Creation” and “ Film Industrial Aesthetics” , and a film theory with Chinese characteristics and national localization. It also deeply conforms to the inherent requirements of “pragmatism” infilm and television criticism in the Internet era and the construction of newliberal arts. With a localization based problem consciousness, this concept also innovates film criticism methods and research paradigms. Through literaturestudy and cluster analysis, this paper aims to sort out the theoretical originand research status of “imagination consumption” in recent years, summarizeand analyze several problems and deficiencies in the analysis and research,make a preliminary reflection and comment on the development status, anddiscuss the future path of theoretical development space, so as to promote relevant researches.
作者
刘强
赵世城
Liu Qiang;Zhao Shicheng
出处
《文化研究》
2021年第4期52-68,共17页
Cultural Studies
关键词
想象力消费
影游融合
科幻电影
s.“imagination consumption”
film-Game integration
scifi movie