摘要
在三维动画的制作过程中,诸多的特殊效果,如水流、烟花、火焰等并非由模型、材质、动画环节完成,而是由动力学解算得到的。我们这里所说的动力学是Maya中的一个模块,它以物理概念为基础,以计算机仿真技术为手段,服务于动画艺术。粒子作为动力学特效的最小单位,本文将通过Mel语言及其表达式控制粒子属性案例分析,来研究如何利用Mel语言及其表达式来扩展Maya的功能,简化操作,提高动画制作的效率。
In the production process of 3D animation,many special effects,such as water flow,fireworks,and flames,are not completed by models,materials,and animation links,but by dynamics.The dynamics we are talking about here is a module in Maya,which is based on physical concepts and uses computer simulation technology as a means to serve the art of animation.Particles are the smallest unit of dynamic special effects.This article will use the Mel language and its expressions to control particle properties case analysis to study how to use Mel language and its expressions to expand Maya’s functions,simplify operations,and improve the efficiency of animation production.
作者
谢函邑
Xie Hanyi(China Shipbuilding 713 Research Institute,Zhengzhou Henan,450000)
出处
《电子测试》
2022年第15期70-72,46,共4页
Electronic Test