摘要
御宅文化是日本特有的青年亚文化,其对日本动画的影响主要表现在感官刺激(性、萌)、结构取向(异世界、游戏)和人物塑造(悲情边缘人)三个方面,其理论框架主要来自日本学者大嫁英志的“动漫写实主义”和东浩纪的“游戏写实主义”。20世纪80年代,御宅动画开始出现。20世纪90年代,御宅动画的代表作《新世纪福音战士》非常鲜明地表达了御宅文化的特征。进入21世纪后,细田守、新海诚等人的作品呈现了御宅动画的新方向,即边缘化主人公身上的悲情色彩减弱,积极乐观的因素增加,这在某种程度上削弱了御宅动画的亚文化色彩,丰富了御宅动画的内涵。
Otaku culture is a youth subculture unique to Japan,and its influence on Japanese anime is mainly manifested in three areas:sensory stimulation(sex,moe),structural orientation(another world,games)and characterization(sad marginalized people).Its theoretical structure mainly comes from Japanese scholars Otsuka Eiji's"Anime-Manga-like Realism"and Azuma Hiroki's"Game's Realism".From the beginning of the 198Os,Otaku Anime began to appear,and in the 1990s saw the emergence of the representative work of Otaku Anime,Neon Genesis Evangelion,which has a very clear expression of the above three areas.After 2000,the works of Hosoda Mamoru and Shinkai Makoto presented a new direction of Otaku Anime,in which the sadness of marginalized protagonists diminished and had positive and optimistic elements,thus also to some extent weakening the subculture character and enriching the expression of Otaku Anime.
作者
聂欣如
NIE Xin-ru(School of Communication,East China Normal University,Shanghai 200241)
出处
《艺术百家》
CSSCI
北大核心
2023年第2期114-123,共10页
Hundred Schools In Arts