摘要
以虚拟现实技术作为研究切入点,探索元宇宙图书馆建设的技术实现路径。通过文献调研对比分析现有的虚拟现实技术,寻找一种适合高校图书馆自主研发的技术实现方法,并通过具体案例验证该方法的现实可行性。研究发现基于Unreal Engine的虚拟现实技术具有低成本、低代码量、可扩展等优点,适合经费少、计算机人才短缺的高校图书馆。对高校图书馆推进元宇宙图书馆建设具有一定的参考价值。
Virtual Reality technology is used as the research entry point to explore the technical realization path of metaverse library construction.This paper compares and analyzes the existing Virtual Reality technologies through literature research to find a technology realization method suitable for independent research and development of university libraries,and verifies the realistic feasibility of the method by specific cases.The study shows that the Virtual Reality technology based on Unreal Engine has the advantages of low cost,less code and expansibility,which is suitable for university libraries with a little funding and shortage of computer talents.It has certain reference value for university libraries to promote the construction of metaverse libraries.
作者
汪铁良
袁圆
WANG Tieliang;YUAN Yuan(Library of Zhejiang International Studies University,Hangzhou 310023,China)
出处
《现代信息科技》
2024年第5期144-148,共5页
Modern Information Technology