摘要
文中结合Unity3D游戏开发引擎及测量专业相关知识,将常用的测量数据在Unity3D中实现可视化加载,以实现后续的数据漫游以及对应的开发操作。文中主要研究了测量数据的获取、Unity3D软件的熟悉、场景制作、脚本开发及各种测量模型数据的动态加载。通过应用SuperMap的SDK’s的组件,导入了各种类型的测量模型数据,并实现了漫游的功能。文中实现了测量数据与Unity3D的结合,在Unity3D中开发脚本,对测量数据进行操作及漫游,增强了数据的可视性,提升了用户的体验感,为测量数据的处理提供了新的平台及处理方式。
This paper combines the knowledge of Unity3D game development engine and measurement expertise to realize the visual loading of commonly used measurement data in Unity3D to realize subsequent data roaming and corresponding development operations.The paper mainly studies the acquisition of measurement data,the familiarity of Unity3D software,scene making,script development and the dynamic loading of various measurement model data.By applying the components of SuperMap’s SDK’s,various types of measurement model data are imported,and the function of roaming is realized.In this paper,the combination of measurement data and Unity3D is realized.Scripts are developed in Unity3D to operate and roam the measurement data,which enhances the visibility of the data and improves the user’s experience.It provides a new platform and processing method for the processing of measurement data.
作者
邓书豪
DENG Shuhao(School of Civil Engineering and Eurveying and Mapping Engineering,Jiangxi University of Science and Technology,Ganzhou,Jiangxi 341000,China)
出处
《移动信息》
2024年第3期206-208,共3页
MOBILE INFORMATION
基金
国家级大学生创新创业训练计划项目(202010407010)。