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基于光线追踪及碰撞检测的游戏动画动态仿真模型研究 被引量:1

Research on Dynamic Simulation Model of Game Animation Based on Ray Tracing and Collision Detection
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摘要 游戏及动画产业的不断发展,导致用户需求不断提升,对于真实感、立体感、交互性等方面的要求越来越高。因此,研究基于光线追踪和碰撞检测技术的游戏动画动态仿真模型。实验结果表明,研究模型可以在处理大量图元时保持较好的渲染速度,整体渲染速度提升了178%。在帧频率方面,研究算法比其他算法略高,提升了约10%,而在大型建筑模型渲染中,研究算法表现出明显优势,提高了约35.76%。总体而言,实验模型在游戏动画仿真中,表现出了高真实感和交互性,并且可以有效模拟游戏场景中物体的运动和交互。 The continuous development of the gaming and animation industry has led to an increasing demand from users,with increasingly high demands for realism,3D,interactivity,and other aspects.Therefore,a dynamic simulation model for game animation based on ray tracing and collision detection technology is studied.The experimental results show that the research model can maintain good rendering speed when processing a large number of elements,and the overall rendering speed has been improved by 178%.In terms of frame frequency,the research algorithm is slightly higher than other algorithms,with an increase of about 10%.In the rendering of large architectural model,the research algorithm shows obvious advantages,with an increase of about 35.76%.Overall,the experimental model exhibits high realism and interactivity in game animation simulation,and can effectively simulate the motion and interaction of objects in game scenes.
作者 白苏琼 程万里 BAI Suqiong;CHENG Wanli(Tianfu Information Vocational College,Meishan sichuan 620000,China)
出处 《自动化与仪器仪表》 2024年第5期168-171,177,共5页 Automation & Instrumentation
关键词 光线追踪 碰撞检测 包围盒算法 动画仿真 ray tracing collision detection bounding box algorithm animation simulation
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