摘要
从动漫体裁入手,图书馆鼓励少儿在阅读动漫体裁的作品之后,利用故事素材在Scratch平台创作自己的动画作品,从而将阅读与创客教育有机结合起来,达到两者互相促进的结果。最后总结开展"阅读+编程"的阅读推广活动的经验教训。
Practice in this paper suggests children read and re-create stories into animation works, which is an attractive culture media to them, using Scratch programming software. Innovative ideas in children’s reading promotion are brought up with the combination of creative education, and experience is discussed, taken Shanghai library as an example.
出处
《图书馆研究与工作》
2019年第4期46-49,共4页
Library Science Research & Work