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课堂游戏在《创新创业基础》课程中的设计与应用

Design and Application of Classroom Games in the Course of “Fundamentals of Innovation and Entrepreneurship”
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摘要 课堂教学是创新创业教育的主渠道,在《创新创业基础》课程教学中采用游戏,可以提高学生的学习积极性。本文在探讨课堂游戏及其类型的基础上,构建了课程游戏设计的基本步骤及流程,并以“棉花糖塔”游戏的开展进行了具体分析,为课堂游戏化教学提供思路。Classroom teaching is the main channel of innovation and entrepreneurship education, and the adoption of games in the teaching of “Fundamentals of Innovation and Entrepreneurship” can improve students’ learning enthusiasm. Based on the discussion of classroom games and their types, this paper constructs the basic steps and processes of course game design and makes a specific analysis of the development of “marshmallow tower” game to provide ideas for classroom gamification teaching.
出处 《职业教育(汉斯)》 2024年第5期1392-1397,共6页 Vocational Education
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