由于光照变化、视角差异、相机抖动和部分遮挡等因素的影响,鲁棒的目标跟踪仍然是计算机视觉领域极具挑战性的研究课题.受协同训练和粒子滤波算法的启发,提出一种快速的自适应目标跟踪方法.该方法采用HOG(histogram of oriented gradien...由于光照变化、视角差异、相机抖动和部分遮挡等因素的影响,鲁棒的目标跟踪仍然是计算机视觉领域极具挑战性的研究课题.受协同训练和粒子滤波算法的启发,提出一种快速的自适应目标跟踪方法.该方法采用HOG(histogram of oriented gradients)和LBP(local binary pattern)描述目标特征并建立分类器,通过协同训练实现分类器的在线更新,有效解决了误差累积问题.为缩小目标搜索的状态空间,利用ICONDENSATION的运动模型和重要采样提高粒子采样的准确性和效率,并引入校正因子抑制虚假目标的干扰,从而提升了跟踪算法的鲁棒性和分类器更新的准确性.在两组标准测试集和两组自建测试集上的对比实验结果验证了所提出跟踪算法的有效性.与基于全局搜索的跟踪方法相比,该算法在不降低跟踪性能的前提下将处理速度提高25倍以上.展开更多
EyeScreen is a vision-based interaction system which provides a natural gesture interface for humancomputer interaction (HCI) by tracking human fingers and recognizing gestures. Multi-view video images are captured ...EyeScreen is a vision-based interaction system which provides a natural gesture interface for humancomputer interaction (HCI) by tracking human fingers and recognizing gestures. Multi-view video images are captured by two cameras facing a computer screen, which can be used to detect clicking actions of a fingertip and improve the recognition rate. The system enables users to directly interact with rendered objects on the screen. Robustness of the system has been verified by extensive experiments with different user scenarios. EyeScreen can be used in many applications such as intelligent interaction and digital entertainment.展开更多
基金Sponsored by the National Natural Science Foundation of China(60473049)the National Hi-Tech R&D programof China(2006AA01Z120)
文摘EyeScreen is a vision-based interaction system which provides a natural gesture interface for humancomputer interaction (HCI) by tracking human fingers and recognizing gestures. Multi-view video images are captured by two cameras facing a computer screen, which can be used to detect clicking actions of a fingertip and improve the recognition rate. The system enables users to directly interact with rendered objects on the screen. Robustness of the system has been verified by extensive experiments with different user scenarios. EyeScreen can be used in many applications such as intelligent interaction and digital entertainment.