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Robust Mesh Smoothing 被引量:6
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作者 Guo-FeiHu Qun-ShengPeng a.r.forrest 《Journal of Computer Science & Technology》 SCIE EI CSCD 2004年第4期521-528,共8页
This paper proposes a vertex-estimation-based, feature-preserving smoothingtechnique for meshes. A robust mesh smoothing operator called mean value coordinates flow isintroduced to modify mean curvature flow and make ... This paper proposes a vertex-estimation-based, feature-preserving smoothingtechnique for meshes. A robust mesh smoothing operator called mean value coordinates flow isintroduced to modify mean curvature flow and make it more stable. Also the paper proposes athree-pass vertex estimation based on bilateral filtering of local neighbors which is transferredfrom image processing settings and a Quasi-Laplacian operation, derived from the standard Laplacianoperator, is performed to increase the smoothness order of the mesh rapidly whilst denoising meshesefficiently, preventing volume shrinkage as well as preserving sharp features of the mesh. Comparedwith previous algorithms, the result shows it is simple, efficient and robust. 展开更多
关键词 mesh smoothing mean value coordinates flow robust vertex estimation feature-preserving
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Differentials-Based Segmentation and Parameterization for Point-Sampled Surfaces 被引量:4
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作者 缪永伟 冯结青 +2 位作者 肖春霞 彭群生 a.r.forrest 《Journal of Computer Science & Technology》 SCIE EI CSCD 2007年第5期749-760,共12页
Efficient parameterization of point-sampled surfaces is a fundamental problem in the field of digital geometry processing. In order to parameterize a given point-sampled surface for minimal distance distortion, a diff... Efficient parameterization of point-sampled surfaces is a fundamental problem in the field of digital geometry processing. In order to parameterize a given point-sampled surface for minimal distance distortion, a differentialslbased segmentation and parameterization approach is proposed in this paper. Our approach partitions the point-sampled geometry based on two criteria: variation of Euclidean distance between sample points, and angular difference between surface differential directions. According to the analysis of normal curvatures for some specified directions, a new projection approach is adopted to estimate the local surface differentials. Then a k-means clustering (k-MC) algorithm is used for partitioning the model into a set of charts based on the estimated local surface attributes. Finally, each chart is parameterized with a statistical method -- multidimensional scaling (MDS) approach, and the parameterization results of all charts form an atlas for compact storage. 展开更多
关键词 computer graphics point-sampled surface SEGMENTATION PARAMETERIZATION k-means clustering multidi- mensional scaling
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Future Trends in Computer Graphics: How Much is Enough? 被引量:1
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作者 a.r.forrest 《Journal of Computer Science & Technology》 SCIE EI CSCD 2003年第5期531-537,共7页
Over the forty-year history of interactive computer graphics, there have beencontinuous advances, but at some stage this progression must terminate with images beingsufficiently realistic for all practical purposes. H... Over the forty-year history of interactive computer graphics, there have beencontinuous advances, but at some stage this progression must terminate with images beingsufficiently realistic for all practical purposes. How much detail do we really need? Polygon countsover a few million imply that on average each polygon paints less than a single pixel, making useof polygon shading hardware wasteful. We consider the problem of determining how much realism isrequired for a variety of applications. We discuss how current trends in computer graphics hardware,and in particular of graphics cards targeted at the computer games industry, will help or hinderachievement of these requirements. With images now being so convincingly realistic in many cases,critical faculties are often suspended and the images are accepted as correct and truthful althoughthey may well be incorrect and sometimes misleading or untruthful. Display resolution has remainedlargely constant in spatial terms for the last twenty years and in terms of the number of pixels hasincreased by less than an order of magnitude. If the long-promised breakthroughs in displaytechnology are finally realised, how should we use the increased resolution? 展开更多
关键词 computer graphics DISPLAYS graphics hardware human vision point-basedmodelling
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鲁棒的网格光顺算法
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作者 Guo-FeiHu Qun-ShengPeng a.r.forrest 《Journal of Computer Science & Technology》 SCIE EI CSCD 2004年第C00期40-40,共1页
三角形网格通常是由三维扫描仪获取复杂表面采样点的几何信息和拓扑重建得到。尽管现有的三维扫描硬件具有高精度,但难免由于人为的扰动或者扫描仪本身的缺陷使得生成的三维数据带有噪声。而三角网格光顺的目标是在剔除三角网格的局部... 三角形网格通常是由三维扫描仪获取复杂表面采样点的几何信息和拓扑重建得到。尽管现有的三维扫描硬件具有高精度,但难免由于人为的扰动或者扫描仪本身的缺陷使得生成的三维数据带有噪声。而三角网格光顺的目标是在剔除三角网格的局部扰动和噪声。 展开更多
关键词 网格光顺 三维扫描仪 拓扑重建 三角网格 三角形网格 算法 鲁棒 光滑性 扰动 高阶
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