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A Proposed Meta-Reality Immersive Development Pipeline: Generative AI Models and Extended Reality (XR) Content for the Metaverse 被引量:1
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作者 Jeremiah Ratican James Hutson andrew wright 《Journal of Intelligent Learning Systems and Applications》 2023年第1期24-35,共12页
The realization of an interoperable and scalable virtual platform, currently known as the “metaverse,” is inevitable, but many technological challenges need to be overcome first. With the metaverse still in a nascen... The realization of an interoperable and scalable virtual platform, currently known as the “metaverse,” is inevitable, but many technological challenges need to be overcome first. With the metaverse still in a nascent phase, research currently indicates that building a new 3D social environment capable of interoperable avatars and digital transactions will represent most of the initial investment in time and capital. The return on investment, however, is worth the financial risk for firms like Meta, Google, and Apple. While the current virtual space of the metaverse is worth $6.30 billion, that is expected to grow to $84.09 billion by the end of 2028. But the creation of an entire alternate virtual universe of 3D avatars, objects, and otherworldly cityscapes calls for a new development pipeline and workflow. Existing 3D modeling and digital twin processes, already well-established in industry and gaming, will be ported to support the need to architect and furnish this new digital world. The current development pipeline, however, is cumbersome, expensive and limited in output capacity. This paper proposes a new and innovative immersive development pipeline leveraging the recent advances in artificial intelligence (AI) for 3D model creation and optimization. The previous reliance on 3D modeling software to create assets and then import into a game engine can be replaced with nearly instantaneous content creation with AI. While AI art generators like DALL-E 2 and DeepAI have been used for 2D asset creation, when combined with game engine technology, such as Unreal Engine 5 and virtualized geometry systems like Nanite, a new process for creating nearly unlimited content for immersive reality is possible. New processes and workflows, such as those proposed here, will revolutionize content creation and pave the way for Web 3.0, the metaverse and a truly 3D social environment. 展开更多
关键词 AI Content Generator Metaverse Development Pipeline AI Art Generator 3D Asset Creation Unreal Engine 5 Nanite
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A Spatial Analysis of Irrigation Technology 被引量:2
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作者 andrew wright Darren Hudson Maria Mutuc 《Natural Resources》 2013年第4期307-318,共12页
The nature of spatial spillovers in the adoption of irrigation technology is examined in this paper. Adopting a new technology is a decision that is based on economic and individual-specific factors. One of these indi... The nature of spatial spillovers in the adoption of irrigation technology is examined in this paper. Adopting a new technology is a decision that is based on economic and individual-specific factors. One of these individual factors might be communication with other users. It makes sense to expect that contact between users and non-users would follow a spatial pattern, and if knowledge spillovers are important to the adoption decision then resource managers need to be aware of their existence. Using counties in the Texas High Plains as the study area, the adoption of center pivot technology is examined using both Ordinary Least Squares and spatial regression models to determine if knowledge spillovers exist. Ultimately, no evidence was found that adoption practices in a county affects its neighbors;however, geographic location does matter to who adopts and when. 展开更多
关键词 TECHNOLOGY ADOPTION WATER IRRIGATION NATURAL RESOURCES
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“虎豹”的塔塔时代预测
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作者 andrew wright 《汽车与配件》 北大核心 2008年第15期30-31,共2页
无疑,塔塔在产品系列上高起点地继承了这两个品牌。我们期待着JLR品牌的稳定性和更迅速地发展JLR产品的可能性。
关键词 预测 汽车零部件供应商 汽车市场 公司简介 经济组织
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