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Intelligent BCI Headphone for a Healthier and a Deeper Immersive Gameplay
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作者 Ilman Shazhaev dmitry mikhaylov Abdulla Shafeeg 《International Journal of Intelligence Science》 2023年第2期23-32,共10页
The developments in the area of brain research by analysing brain activity of individuals have given rise to many useful applications, such as diagnosing mental disorders more efficiently, treatment of cognitive disor... The developments in the area of brain research by analysing brain activity of individuals have given rise to many useful applications, such as diagnosing mental disorders more efficiently, treatment of cognitive disorders, and developing of brain-computer interfaces for treatment, communication and entertainment purposes. However, the development of such applications is hindered by a shortage of easy-to-use and comfortable sensors, as well as a lack of high-quality brain activity data. In the first part of this paper, a review of the status of BCI applications is presented followed by a proposal of a framework for developing an intelligent BCI headphone that takes leverages of the huge amount of data coming from playing video games to let the players experience a full immersive gaming experience. 展开更多
关键词 BCI Immersive Gaming Artificial Intelligence VIDEOGAMES HEALTH
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Intelligent Gaming Input Device for Tilt Recognition
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作者 Ilman Shazhaev dmitry mikhaylov +1 位作者 Abdulla Shafeeg Ekaterina Mulyarchik 《Journal of Intelligent Learning Systems and Applications》 2022年第4期96-106,共11页
Farcana has developed a smart a gaming input device, that, apart from being a tool for the gamer to use in the process of gameplay, is also a suitable tool to collect biomedical information about the gamer, which afte... Farcana has developed a smart a gaming input device, that, apart from being a tool for the gamer to use in the process of gameplay, is also a suitable tool to collect biomedical information about the gamer, which after analysis by the artificial intelligence (AI) system allows informing the gamer about whether the individual is in a state of tilt. Tilt itself is a poor emotional state of the individual that appears due to the latter’s inability to control one’s emotions in the process of gameplay. The gamer can be either winning or losing, yet the fact that he/she can neither control nor even acknowledge the emotional state is tilt. The latter is an immense factor of impact on the overall success of the individual in the sphere of gaming and one’s rating in cybersport. This paper has analyzed numerous studies and patents on the topic at hand. The available literature has provided the necessary insight on the topic of tilt and why it is important to help the gamer acknowledge one’s state, especially given deteriorating results. Also, we have proposed a framework for the AI system for tilt recognition. 展开更多
关键词 TILT Psychological State Gaming Cybersport PROGRESS
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