In recent years, reconstructing a sparse map from a simultaneous localization and mapping(SLAM) system on a conventional CPU has undergone remarkable progress. However,obtaining a dense map from the system often requi...In recent years, reconstructing a sparse map from a simultaneous localization and mapping(SLAM) system on a conventional CPU has undergone remarkable progress. However,obtaining a dense map from the system often requires a highperformance GPU to accelerate computation. This paper proposes a dense mapping approach which can remove outliers and obtain a clean 3D model using a CPU in real-time. The dense mapping approach processes keyframes and establishes data association by using multi-threading technology. The outliers are removed by changing detections of associated vertices between keyframes. The implicit surface data of inliers is represented by a truncated signed distance function and fused with an adaptive weight. A global hash table and a local hash table are used to store and retrieve surface data for data-reuse. Experiment results show that the proposed approach can precisely remove the outliers in scene and obtain a dense 3D map with a better visual effect in real-time.展开更多
This paper studies the infinite time horizon mixed H-two/H-infinity control problem for descriptor systems using Nash game approach. A necessary/sufficient condition for the existence of infinite horizon H-two/H-infin...This paper studies the infinite time horizon mixed H-two/H-infinity control problem for descriptor systems using Nash game approach. A necessary/sufficient condition for the existence of infinite horizon H-two/H-infinity control is presented in the form of two coupled algebraic Riccati equations, respectively. Finally, a suboptimal H-two/H-infinity controller design is given based on an iterative linear matrix inequality algorithm.展开更多
基金supported by the National Natural Science Foundation of China(61473202)。
文摘In recent years, reconstructing a sparse map from a simultaneous localization and mapping(SLAM) system on a conventional CPU has undergone remarkable progress. However,obtaining a dense map from the system often requires a highperformance GPU to accelerate computation. This paper proposes a dense mapping approach which can remove outliers and obtain a clean 3D model using a CPU in real-time. The dense mapping approach processes keyframes and establishes data association by using multi-threading technology. The outliers are removed by changing detections of associated vertices between keyframes. The implicit surface data of inliers is represented by a truncated signed distance function and fused with an adaptive weight. A global hash table and a local hash table are used to store and retrieve surface data for data-reuse. Experiment results show that the proposed approach can precisely remove the outliers in scene and obtain a dense 3D map with a better visual effect in real-time.
基金supported by the National Natural Science Foundation of China (Nos. 60674019, 61074088)
文摘This paper studies the infinite time horizon mixed H-two/H-infinity control problem for descriptor systems using Nash game approach. A necessary/sufficient condition for the existence of infinite horizon H-two/H-infinity control is presented in the form of two coupled algebraic Riccati equations, respectively. Finally, a suboptimal H-two/H-infinity controller design is given based on an iterative linear matrix inequality algorithm.