期刊文献+
共找到1篇文章
< 1 >
每页显示 20 50 100
DESIGN AND IMPLEMENTATION OF REAL-TIME PHYSICS SIMULATION ENGINE FOR e-ENTERTAINMENT
1
作者 MYUNGSOO BAE young j.kim 《International Journal of Modeling, Simulation, and Scientific Computing》 EI 2013年第S01期20-39,共20页
We present our recent research results regarding the designing and implementation of real-time physics simulation engines,which aim at developing physics-inspired e-entertainment such as computer games,mobile applicat... We present our recent research results regarding the designing and implementation of real-time physics simulation engines,which aim at developing physics-inspired e-entertainment such as computer games,mobile applications,interactive TV and other smart media in Korea.Our real-time physics engine consists of three functional components:rigid body dynamics simulation,deformable body simulation,and data-driven physics simulation.The core simulation techniques to realize these simulation components include real-time collision detection and response,large-scale model simulation,and character model control.In this paper,we highlight these features and demonstrate their performances.We also showcase some of the gaming applications that we have integrated our physics engine into. 展开更多
关键词 Real-time physics simulation engine rigid body dynamics simulation deformable body simulation data-driven simulation.
原文传递
上一页 1 下一页 到第
使用帮助 返回顶部