Holographic projection technology can provide a more intuitive and efficient visualization effect for a digital twin bridge construction scene.However,pre-rendering methods in the existing research work are usually us...Holographic projection technology can provide a more intuitive and efficient visualization effect for a digital twin bridge construction scene.However,pre-rendering methods in the existing research work are usually used to implement holographic visualization,which is static display.The above-mentioned methods for static display have many shortcomings,such as poor adaptability,low rendering efficiency and lack of real-time.A dynamic holographic modelling approach is proposed for the augmented visualization of digital twin scenes for bridge construction.Firstly,a dynamic segmentation algorithm with adaptive screen size was designed to high-efficiently generate holographic scenes.Secondly,a motion blur control method was designed to improve the rendering efficiency of holographic scenes according to human visual characteristics.Finally,a prototype system was developed,and the corresponding experimental analysis was completed.The experimental results show that the method proposed in this article can support adaptive screen size image segmentation and real-time generation of holographic scenes for bridge construction.The amount of scene data can be reduced to more than 30%,which significantly improves rendering efficiency and reduces glare.展开更多
The Arabidopsis (Arabidopsis thaliana L.) genome encodes for four distinct classes of homeodomain leucinezipper (HD-ZIP) transcription factors (HD-ZIPI to HD-ZIPIV), which are all organized in multi-gene familie...The Arabidopsis (Arabidopsis thaliana L.) genome encodes for four distinct classes of homeodomain leucinezipper (HD-ZIP) transcription factors (HD-ZIPI to HD-ZIPIV), which are all organized in multi-gene families. HD-ZIP transcription factors act as sequence-specific DNA-binding proteins that are able to control the expression level of target genes. While HD-ZIPI and HD-ZIPII proteins are mainly associated with environmental responses, HD-ZIPIII and HD- ZIPIV are primarily known to act as patterning factors. Recent studies have challenged this view. It appears that several of the different HD-ZlP families interact genetically to align both morphogenesis and environmental responses, most likely by modulating phytohormone-signaling networks.展开更多
Virtual Landslide Disaster environments are important for multilevel simulation,analysis and decision-making about Landslide Disasters.However,in the existing related studies,complex disaster scene objects and relatio...Virtual Landslide Disaster environments are important for multilevel simulation,analysis and decision-making about Landslide Disasters.However,in the existing related studies,complex disaster scene objects and relationships are not deeply analyzed,and the scene contents are fixed,which is not conducive to meeting multilevel visualization task requirements for diverse users.To resolve the above issues,a construction method for Personalized Virtual Landslide Disaster Environments Based on Knowledge Graphs and Deep Neural networks is proposed in this paper.The characteristics of relationships among users,scenes and data were first discussed in detail;then,a knowledge graph of virtual Landslide Disaster environments was established to clarify the complex relationships among disaster scene objects,and a Deep Neural network was introduced to mine the user history information and the relationships among object entities in the knowledge graph.Therefore,a personalized Landslide Disaster scene data recommendation mechanism was proposed.Finally,a prototype system was developed,and an experimental analysis was conducted.The experimental results show that the method can be used to recommend intelligently appropriate disaster information and scene data to diverse users.The recommendation accuracy stabilizes above 80%–a level able to effectively support The Construction of Personalized Virtual Landslide Disaster environments.展开更多
The visualization of flood disasters in virtual reality(VR)scenes is useful for the representation and sharing of disaster knowledge and can effectively improve users’cognitive efficiency in comprehending disaster in...The visualization of flood disasters in virtual reality(VR)scenes is useful for the representation and sharing of disaster knowledge and can effectively improve users’cognitive efficiency in comprehending disaster information.However,the existing VR methods of visualizing flood disaster scenes have some shortcomings,such as low rendering efficiency and poor user experience.In this paper,a tunnel vision optimization method for VR flood scenes based on Gaussian blur is proposed.The key techniques are studied,such as region of interest(ROI)calculation and tunnel vision optimization considering the characteristics of the human visual system.A prototype system has been developed and used to carry out an experimental case analysis.The experimental results show that the number of triangles drawn in a flood VR scene is reduced by approximately 30%–40%using this method and that the average frame rate is stable at approximately 90 frames per second(fps),significantly improving the efficiency of scene rendering and reducing motion sickness.展开更多
基金supported by National Natural Science Foundation of China:[Grant Number U2034202,42271424,42201446]Chengdu Science and Technology Program(Grant No.2021XT00001GX).
文摘Holographic projection technology can provide a more intuitive and efficient visualization effect for a digital twin bridge construction scene.However,pre-rendering methods in the existing research work are usually used to implement holographic visualization,which is static display.The above-mentioned methods for static display have many shortcomings,such as poor adaptability,low rendering efficiency and lack of real-time.A dynamic holographic modelling approach is proposed for the augmented visualization of digital twin scenes for bridge construction.Firstly,a dynamic segmentation algorithm with adaptive screen size was designed to high-efficiently generate holographic scenes.Secondly,a motion blur control method was designed to improve the rendering efficiency of holographic scenes according to human visual characteristics.Finally,a prototype system was developed,and the corresponding experimental analysis was completed.The experimental results show that the method proposed in this article can support adaptive screen size image segmentation and real-time generation of holographic scenes for bridge construction.The amount of scene data can be reduced to more than 30%,which significantly improves rendering efficiency and reduces glare.
基金funded by the Deutsche Forschungsgemeinschaft, an International Reintegration Grant of the European Union, the European Research Council and the German Ministry for Agriculture
文摘The Arabidopsis (Arabidopsis thaliana L.) genome encodes for four distinct classes of homeodomain leucinezipper (HD-ZIP) transcription factors (HD-ZIPI to HD-ZIPIV), which are all organized in multi-gene families. HD-ZIP transcription factors act as sequence-specific DNA-binding proteins that are able to control the expression level of target genes. While HD-ZIPI and HD-ZIPII proteins are mainly associated with environmental responses, HD-ZIPIII and HD- ZIPIV are primarily known to act as patterning factors. Recent studies have challenged this view. It appears that several of the different HD-ZlP families interact genetically to align both morphogenesis and environmental responses, most likely by modulating phytohormone-signaling networks.
基金supported by the National Key Research and Development Program of China[grant number 2016YFC0803105]the National Natural Science Foundation of China[grant numbers 41801297,41801301 and 41941019].
文摘Virtual Landslide Disaster environments are important for multilevel simulation,analysis and decision-making about Landslide Disasters.However,in the existing related studies,complex disaster scene objects and relationships are not deeply analyzed,and the scene contents are fixed,which is not conducive to meeting multilevel visualization task requirements for diverse users.To resolve the above issues,a construction method for Personalized Virtual Landslide Disaster Environments Based on Knowledge Graphs and Deep Neural networks is proposed in this paper.The characteristics of relationships among users,scenes and data were first discussed in detail;then,a knowledge graph of virtual Landslide Disaster environments was established to clarify the complex relationships among disaster scene objects,and a Deep Neural network was introduced to mine the user history information and the relationships among object entities in the knowledge graph.Therefore,a personalized Landslide Disaster scene data recommendation mechanism was proposed.Finally,a prototype system was developed,and an experimental analysis was conducted.The experimental results show that the method can be used to recommend intelligently appropriate disaster information and scene data to diverse users.The recommendation accuracy stabilizes above 80%–a level able to effectively support The Construction of Personalized Virtual Landslide Disaster environments.
基金supported by the National Natural Science Foundation of China(Grant Nos.U2034202,41871289 and 41771442)the Sichuan Science and Technology Program(grant number2020JDTD0003).
文摘The visualization of flood disasters in virtual reality(VR)scenes is useful for the representation and sharing of disaster knowledge and can effectively improve users’cognitive efficiency in comprehending disaster information.However,the existing VR methods of visualizing flood disaster scenes have some shortcomings,such as low rendering efficiency and poor user experience.In this paper,a tunnel vision optimization method for VR flood scenes based on Gaussian blur is proposed.The key techniques are studied,such as region of interest(ROI)calculation and tunnel vision optimization considering the characteristics of the human visual system.A prototype system has been developed and used to carry out an experimental case analysis.The experimental results show that the number of triangles drawn in a flood VR scene is reduced by approximately 30%–40%using this method and that the average frame rate is stable at approximately 90 frames per second(fps),significantly improving the efficiency of scene rendering and reducing motion sickness.