In recent years,embodied cognition has ushered in a new research upsurge in the academic field,and has become a hot topic in the field of cognitive psychology.In this paper,from the perspective of embodied cognition,t...In recent years,embodied cognition has ushered in a new research upsurge in the academic field,and has become a hot topic in the field of cognitive psychology.In this paper,from the perspective of embodied cognition,the interaction ways of a landscape device for children were discussed to achieve a more real and harmonious interaction between children and scenes.The research data of embodied cognition used by children was analyzed,and the drawbacks and breakthrough points of current landscape devices for children were discussed.The core characteristics of children’s growth period were extracted to establish children’s interaction model and summarize the interactive design methods of landscape devices for children.Embodied cognition has become the most intuitive way for children to know and understand the environment,and plays a pivotal role in children’s growth.Based on embodied cognition principle and interactive behavior mode,the interactive design of a landscape device for children was studied,and three interactive design modes,including simple and convenient interaction mode,multi-sensory interaction mode and game natural interaction mode were summarized.On the basis of this research,relevant design practice and research were carried out to bring a new vision to the design of children’s landscape.展开更多
Edutainment,in the kindergarten education stage,emphasizes the game as the basic activity and combines the content of education with the form of the game,thus it also forms the educational method of gamification teach...Edutainment,in the kindergarten education stage,emphasizes the game as the basic activity and combines the content of education with the form of the game,thus it also forms the educational method of gamification teaching.Through investigation and analysis,it is found that the current kindergarten game activity design has the problem of improper combination of educational content and game form.The current kindergarten game activity design has problems such as stereotypes,children’s lack of active learning opportunities in activities,teachers’insufficient theoretical understanding,inappropriate teacher guidance methods,and so on.Embodied cognition theory attaches importance to the important role of the body in the development of cognition,provides new guidance for classroom teaching,and opens up a new path for classroom teaching reform.Based on the perspective of embodied cognition theory,the concept of body and mind integration should be adhered to in kindergarten teaching with games as the basic activity,experiential teaching situation should be created,children’s subjective experience should be respected,and games and interactions should be designed to promote children’s physical and mental participation,thus laying a foundation for the realization of children’s individual freedom,autonomy,and all-round development.Therefore,this paper aims at the existing problems in the current kindergarten gamification teaching and discusses the design strategy of children’s game activities based on embodied cognition theory.展开更多
This paper analyzed current situation of domestic and foreign children's outdoor spaces, and the relationship between urban public spaces and children's behaviors, summarized design principles and techniques t...This paper analyzed current situation of domestic and foreign children's outdoor spaces, and the relationship between urban public spaces and children's behaviors, summarized design principles and techniques to improve use efficiency of urban outdoor public spaces and facilities, create public spaces capable of meeting psychological behavior needs of children.展开更多
In July of 1987, the Sampling Survey of Children's Situation was conducted in 9 provincesautonomous regions of China. A stratified two--stage cluster sampling plan was designed for thesurvey. The paper presents th...In July of 1987, the Sampling Survey of Children's Situation was conducted in 9 provincesautonomous regions of China. A stratified two--stage cluster sampling plan was designed for thesurvey. The paper presents the methods of stratification, selecting n=2 PSU's (cities/counties) withunequal probabilities without replacement in each stratum and selecting residents/village committeein each sampled city/county. All formulae of estimating population characteristics (especiallypopulation totals and the ratios of two totals), and estimating variances of those estimators aregiven. Finally, we analyse the precision of the survey preliminarily from the result of dataprocessing.展开更多
文摘In recent years,embodied cognition has ushered in a new research upsurge in the academic field,and has become a hot topic in the field of cognitive psychology.In this paper,from the perspective of embodied cognition,the interaction ways of a landscape device for children were discussed to achieve a more real and harmonious interaction between children and scenes.The research data of embodied cognition used by children was analyzed,and the drawbacks and breakthrough points of current landscape devices for children were discussed.The core characteristics of children’s growth period were extracted to establish children’s interaction model and summarize the interactive design methods of landscape devices for children.Embodied cognition has become the most intuitive way for children to know and understand the environment,and plays a pivotal role in children’s growth.Based on embodied cognition principle and interactive behavior mode,the interactive design of a landscape device for children was studied,and three interactive design modes,including simple and convenient interaction mode,multi-sensory interaction mode and game natural interaction mode were summarized.On the basis of this research,relevant design practice and research were carried out to bring a new vision to the design of children’s landscape.
文摘Edutainment,in the kindergarten education stage,emphasizes the game as the basic activity and combines the content of education with the form of the game,thus it also forms the educational method of gamification teaching.Through investigation and analysis,it is found that the current kindergarten game activity design has the problem of improper combination of educational content and game form.The current kindergarten game activity design has problems such as stereotypes,children’s lack of active learning opportunities in activities,teachers’insufficient theoretical understanding,inappropriate teacher guidance methods,and so on.Embodied cognition theory attaches importance to the important role of the body in the development of cognition,provides new guidance for classroom teaching,and opens up a new path for classroom teaching reform.Based on the perspective of embodied cognition theory,the concept of body and mind integration should be adhered to in kindergarten teaching with games as the basic activity,experiential teaching situation should be created,children’s subjective experience should be respected,and games and interactions should be designed to promote children’s physical and mental participation,thus laying a foundation for the realization of children’s individual freedom,autonomy,and all-round development.Therefore,this paper aims at the existing problems in the current kindergarten gamification teaching and discusses the design strategy of children’s game activities based on embodied cognition theory.
文摘This paper analyzed current situation of domestic and foreign children's outdoor spaces, and the relationship between urban public spaces and children's behaviors, summarized design principles and techniques to improve use efficiency of urban outdoor public spaces and facilities, create public spaces capable of meeting psychological behavior needs of children.
基金Supported partially by the National Funds of Natural Sciences, 7860013
文摘In July of 1987, the Sampling Survey of Children's Situation was conducted in 9 provincesautonomous regions of China. A stratified two--stage cluster sampling plan was designed for thesurvey. The paper presents the methods of stratification, selecting n=2 PSU's (cities/counties) withunequal probabilities without replacement in each stratum and selecting residents/village committeein each sampled city/county. All formulae of estimating population characteristics (especiallypopulation totals and the ratios of two totals), and estimating variances of those estimators aregiven. Finally, we analyse the precision of the survey preliminarily from the result of dataprocessing.