In Huojitu Coal Mine of Shendong mining area, the dynamic strata pressure (DSP) accidents occurred when the working faces passed the gully terrain. Focusing on this problem, we used physical simulation experimental me...In Huojitu Coal Mine of Shendong mining area, the dynamic strata pressure (DSP) accidents occurred when the working faces passed the gully terrain. Focusing on this problem, we used physical simulation experimental method to thoroughly study the influence of eroded overlying primary key strata (PKS) in the gully terrain on DSP of shallow coal seams in this paper. The result show that when mining activities took place in the uphill section of shallow coal seams in gully terrain and the PKS were eroded, the blocks could not form stable bond-beam structures since the horizontal force of PKS blocks in adjacent sloping surfaces were relatively small. The sliding instability of blocks caused rapid increase of the load on the sub-key strata (SKS) blocks, which resulted into coal slide and roof fall as well as sharp drop of active columns. This led to DSP phenomenon. When the PKS blocks were intact, there was no DSP phenomenon to enable blocks provide certain horizontal force to maintain stable bond-beam structure. The simulation results were verified by the mining practices of working face 21306 crossing the gully terrain in the Huojitu Coal Mine.展开更多
We propose a high-performance path planning algorithm for automatic target tracking in the applications of real-time simulation and visualization of large-scale terrain datasets, with a large number of moving objects ...We propose a high-performance path planning algorithm for automatic target tracking in the applications of real-time simulation and visualization of large-scale terrain datasets, with a large number of moving objects (such as vehicles) tracking multiple moving targets. By using a modified Dijkstra's algorithm, an optimal path between each vehicle-target pair over a weighted grid-presented terrain is computed and updated to eliminate the problem of local minima and losing of tracking. Then, a dynamic path re-planning strategy using multi-resolution representation of a dynamic updating region is proposed to achieve high-performance by trading-off precision for efficiency, while guaranteeing accuracy. Primary experimental results showed that our algorithm successfully achieved l0 to 96 frames per second interactive path-replanning rates during a terrain simulation scenario with 10 to 100 vehicles and multiple moving targets.展开更多
In order to achieve the complex dynamic analysis of the self-propelled seafloor pilot miner moving on the seafloor of extremely cohesive soft soil and further to make it possible to integrate the miner system with som...In order to achieve the complex dynamic analysis of the self-propelled seafloor pilot miner moving on the seafloor of extremely cohesive soft soil and further to make it possible to integrate the miner system with some subsystems to form the complete integrated deep ocean mining pilot system and perform dynamic analysis, a new method for the dynamic modeling and analysis of the miner is proposed and developed in this paper, resulting in a simplified 3D single-body vehicle model with three translational and three rotational degrees of freedom, while the track-terrain interaction model is built by partitioning the track-terrain interface into discrete elements with parameterized force dements built on the theory of terramechanics acting on each discrete dement. To evaluate and verify the correctness and effectiveness of this new modeling and analysis method, typical comparative studies with regard to computational efficiency and solution accuracy are carried out between the traditional modeling method of building the tracked vehicle as a multi-body model and the new modeling method. In full consideration of the particMar structure design of the pilot miner, the special characteristics of the seafioor soil and the hydrodynamic force of near-seafloor currnt, the dynamic simulation analysis of the miner is performed and discussed, which can provide useful guidance and reference for the practical miner system in design and operation. This new method can not only realize the rapid dynamic simulation analysis of the miner but also make possible the integration and rapid dynamic analysis of the complete integrated deep ocean mining pilot system in further researches.展开更多
Terrain Visualization is an important part of visualization systems of battlefield,and the visualization of dynamic terrain is also important for dynamic battle environment.In this paper,special attention has been pai...Terrain Visualization is an important part of visualization systems of battlefield,and the visualization of dynamic terrain is also important for dynamic battle environment.In this paper,special attention has been paid on real-time optimally adapting meshes (ROAM) algorithm,which is a candidate for dynamic terrain,and its mesh representation,mesh continuity algorithm and error metrics are discussed.The DEXTER-ROAM algorithm is discussed and analyzed.By revising the mesh representation of ROAM,a dynamic ROAM algorithm based on partial-regular grid is established.By introducing transition region,mesh discontinuity of dynamic partial-regular grid is resolved.Error metric blocks are removed for computation complexity and culling blocks are introduced to accelerate view frustum culling.The algorithm is implemented in a 3D rendering engine called OGRE.In the end,an example of dynamic crater is given to examine the dynamic ROAM algorithm.展开更多
Disturbance in wind regime and sand erosion deposition balance may lead to burial and eventual vanishing of a site.This study conducted 3D computational fluid dynamics(CFD)simulations to evaluate the effect of a propo...Disturbance in wind regime and sand erosion deposition balance may lead to burial and eventual vanishing of a site.This study conducted 3D computational fluid dynamics(CFD)simulations to evaluate the effect of a proposed city design on the wind environment of the Crescent Spring,a downwind natural heritage site located in Dunhuang,Northwestern China.Satellite terrain data from the Advanced Spaceborne Thermal Emission and Reflection Radiometer(ASTER)Digital Elevation Model(DEM)were used to construct the solid surface model.Steady-state Reynolds Averaged Navier-Stokes equations(RANS)with shear stress transport(SST)k-ωturbulence model were then applied to solve the flow field problems.Land-use changes were modeled implicitly by dividing the underlying surface into different areas and by applying corresponding aerodynamic roughness lengths.Simulations were performed by using cases with different city areas and building heights.Results show that the selected model could capture the surface roughness changes and could adjust wind profile over a large area.Wind profiles varied over the greenfield to the north and over the Gobi land to the east of the spring.Therefore,different wind speed reduction effects were observed from various city construction scenarios.The current city design would lead to about 2 m/s of wind speed reduction at the downwind city edge and about 1 m/s of wind speed reduction at the north of the spring at 35-m height.Reducing the city height in the north greenfield area could efficiently eliminate the negative effects of wind spee.By contrast,restricting the city area worked better in the eastern Gobi area compared with other parts of the study area.Wind speed reduction in areas near the spring could be limited to 0.1 m/s by combining these two abatement strategies.The CFD method could be applied to simulate the wind environment affected by other land-use changes over a large terrain.展开更多
A 3D compressible nonhydrostatic dynamic core based on a three-point multi-moment constrained finite-volume (MCV) method is developed by extending the previous 2D nonhydrostatic atmospheric dynamics to 3D on a terrain...A 3D compressible nonhydrostatic dynamic core based on a three-point multi-moment constrained finite-volume (MCV) method is developed by extending the previous 2D nonhydrostatic atmospheric dynamics to 3D on a terrainfollowing grid. The MCV algorithm defines two types of moments: the point-wise value (PV) and the volume-integrated average (VIA). The unknowns (PV values) are defined at the solution points within each cell and are updated through the time evolution formulations derived from the governing equations. Rigorous numerical conservation is ensured by a constraint on the VIA moment through the flux form formulation. The 3D atmospheric dynamic core reported in this paper is based on a three-point MCV method and has some advantages in comparison with other existing methods, such as uniform third-order accuracy, a compact stencil, and algorithmic simplicity. To check the performance of the 3D nonhydrostatic dynamic core, various benchmark test cases are performed. All the numerical results show that the present dynamic core is very competitive when compared to other existing advanced models, and thus lays the foundation for further developing global atmospheric models in the near future.展开更多
An integrated dynamic model of China's deep ocean mining system is developed and the fast simulation analysis of its longitudinal reciprocating motion operation processes is achieved. The seafloor tracked miner is bu...An integrated dynamic model of China's deep ocean mining system is developed and the fast simulation analysis of its longitudinal reciprocating motion operation processes is achieved. The seafloor tracked miner is built as a three-dimensional single-body model with six-degree-of-freedom. The track-terrain interaction is modeled by partitioning the track-terrain interface into a certain number of mesh elements with three mutually perpendicular forces, including the normal force, the longitudinal shear force and the lateral shear force, acting on the center point of each mesh element. The hydrodynamic force of the miner is considered and applied. By considering the operational safety and collection efficiency, two new mining paths for the miner on the seafloor are proposed, which can be simulated with the established single-body dynamic model of the miner. The pipeline subsystem is built as a three-dimensional multi-body discrete element model, which is divided into rigid elements linked by flexible connectors. The flexible connector without mass is represented by six spring-damper elements. The external hydrodynamic forces of the ocean current from the longitudinal and lateral directions are both considered and modeled based on the Morison formula and applied to the mass center of each corresponding discrete rigid element. The mining ship is simplified and represented by a general kinematic point, whose heave motion induced by the ocean waves and the longitudinal and lateral towing motions are considered and applied. By integrating the single-body dynamic model of the miner and the multi-body discrete element dynamic model of the pipeline, and defining the kinematic equations of the mining ship, the integrated dynamic model of the total deep ocean mining system is formed. The longitudinal reciprocating motion operation modes of the total mining system, which combine the active straight-line and turning motions of the miner and the ship, and the passive towed motions of the pipeline, are proposed and simulated with the developed 3D dynamic model. Some critical simulation results are obtained and analyzed, such as the motion trajectories of key subsystems, the velocities of the buoyancy modules and the interaction forces between subsystems, which in a way can provide important theoretical basis and useful technical reference for the practical deep ocean mining system analysis, operation and control.展开更多
Gas release and its dispersion is a major concern in chemical industries.In order to manage and mitigate the risk of gas dispersion and its consequences,it is necessary to predict gas dispersion behavior and its conce...Gas release and its dispersion is a major concern in chemical industries.In order to manage and mitigate the risk of gas dispersion and its consequences,it is necessary to predict gas dispersion behavior and its concentration at various locations upon emission.Therefore,models and commercial packages such as Phast and ALOHA have been developed.Computational fluid dynamics(CFD)can be a useful tool to simulate gas dispersion in complex areas and conditions.The validation of the models requires the employment of the experimental data from filed and wind tunnel experiments.It appears that the use of the experimental data to validate the CFD method that only includes certain monitor points and not the entire domain can lead to unreliable results for the intended areas of concern.In this work,some of the trials of the Kit Fox field experiment,which provided a wide-range database for gas dispersion,were simulated by CFD.Various scenarios were considered with different mesh sizes,physical conditions,and types of release.The results of the simulations were surveyed in the whole domain.The data matching each scenario was varied by the influence of the dominant displacement force(wind or diffusivity).Furthermore,the statistical parameters suggested for the heavy gas dispersion showed a dependency on the lower band of gas concentration.Therefore,they should be used with precaution.Finally,the results and computation cost of the simulation could be affected by the chosen scenario,the location of the intended points,and the release type.展开更多
In order to evaluate the impact of off-road terrains on the ride comfort of construction vehicles,a nonlinear dynamic model of the construction vehicles interacting with the terrain deformations is established based o...In order to evaluate the impact of off-road terrains on the ride comfort of construction vehicles,a nonlinear dynamic model of the construction vehicles interacting with the terrain deformations is established based on Matlab/Simulink software.The weighted root mean square(RMS)acceleration responses and the power spectral density(PSD)acceleration responses of the driver s seat heave,the pitch and roll angle of the cab in the low-frequency region are chosen as objective functions under different operation conditions of the vehicle.The results show that the impact of off-road terrains on the driver s ride comfort and health is clear under various conditions of deformable terrains and range of vehicle velocities.In particular,the driver s ride comfort is greatly affected by a soil terrain while the comfortable shake of the driver is strongly affected by a sand terrain.In addition,when the vehicle travels on a poor soil terrain in the frequency range below 4 Hz,more resonance peaks of acceleration PSD responses occurred than that on a rigid road of ISO 2631-1 level C.Thus,the driver s health is significantly affected by the deformable terrain in a low-frequency range.展开更多
The state-of-art Computational Fluid Dynamics (CFD) codes FLUENT is applied in a fine-scale simulation of the wind field over a complex terrain. Several numerical tests are performed to validate the capability of FL...The state-of-art Computational Fluid Dynamics (CFD) codes FLUENT is applied in a fine-scale simulation of the wind field over a complex terrain. Several numerical tests are performed to validate the capability of FLUENT on describing the wind field details over a complex terrain. The results of the numerical tests show that FLUENT can simulate the wind field over extremely complex terrain, which cannot be simulated by mesoscale models. The reason why FLUENT can cope with extremely complex terrain, which can not be coped with by mesoscale models, relies on some particular techniques adopted by FLUENT, such as computer-aided design (CAD) technique, unstructured grid technique and finite volume method. Compared with mesoscale models, FLUENT can describe terrain in much more accurate details and can provide wind simulation results with higher resolution and more accuracy.展开更多
In the preprocessing phase, the global terrain model is partitioned into blocks with their feature points being picked out to generate TIN model for each terrain block, then the multi-resolution models of terrain orga...In the preprocessing phase, the global terrain model is partitioned into blocks with their feature points being picked out to generate TIN model for each terrain block, then the multi-resolution models of terrain organized in the form of quad-tree is created bottom-up. Cracks between terrain blocks are avoided by inserting vertices to form common boundaries. At run-time, a view-dependent LOD algorithm is used to control the loading and unloading of the proper blocks by an additional synchronous thread. To eliminate the artifacts created by LOD transitions, geomorphing is used in real-time. These rendering strategies increase the throughput of GPU and avoid imbalance of load among CPU, GPU and Disk I/O. Experimental results show that the system can perform visually smooth rendering of large-scale terrain scenes with fine quality at an average rate of 80 fps.展开更多
基金The support from both the National Natural Science Foundation of China (No. 50974116)the Open Research Foundation from State Key Laboratory of Coal Resources and Mine Safety at China University of Mining and Technology (No. 08KF04) are gratefully acknowledged
文摘In Huojitu Coal Mine of Shendong mining area, the dynamic strata pressure (DSP) accidents occurred when the working faces passed the gully terrain. Focusing on this problem, we used physical simulation experimental method to thoroughly study the influence of eroded overlying primary key strata (PKS) in the gully terrain on DSP of shallow coal seams in this paper. The result show that when mining activities took place in the uphill section of shallow coal seams in gully terrain and the PKS were eroded, the blocks could not form stable bond-beam structures since the horizontal force of PKS blocks in adjacent sloping surfaces were relatively small. The sliding instability of blocks caused rapid increase of the load on the sub-key strata (SKS) blocks, which resulted into coal slide and roof fall as well as sharp drop of active columns. This led to DSP phenomenon. When the PKS blocks were intact, there was no DSP phenomenon to enable blocks provide certain horizontal force to maintain stable bond-beam structure. The simulation results were verified by the mining practices of working face 21306 crossing the gully terrain in the Huojitu Coal Mine.
基金Project partially supported by NSF (No. CCR0306438) and theBoeing Company, USA
文摘We propose a high-performance path planning algorithm for automatic target tracking in the applications of real-time simulation and visualization of large-scale terrain datasets, with a large number of moving objects (such as vehicles) tracking multiple moving targets. By using a modified Dijkstra's algorithm, an optimal path between each vehicle-target pair over a weighted grid-presented terrain is computed and updated to eliminate the problem of local minima and losing of tracking. Then, a dynamic path re-planning strategy using multi-resolution representation of a dynamic updating region is proposed to achieve high-performance by trading-off precision for efficiency, while guaranteeing accuracy. Primary experimental results showed that our algorithm successfully achieved l0 to 96 frames per second interactive path-replanning rates during a terrain simulation scenario with 10 to 100 vehicles and multiple moving targets.
基金supported by the National High Technology Research and Development Program of China(863 Program, Grant No.2006AA09Z240)the National Deep-Sea Technology Project of Development and Re-search(Grant No.DYXM-115-04-02-01)
文摘In order to achieve the complex dynamic analysis of the self-propelled seafloor pilot miner moving on the seafloor of extremely cohesive soft soil and further to make it possible to integrate the miner system with some subsystems to form the complete integrated deep ocean mining pilot system and perform dynamic analysis, a new method for the dynamic modeling and analysis of the miner is proposed and developed in this paper, resulting in a simplified 3D single-body vehicle model with three translational and three rotational degrees of freedom, while the track-terrain interaction model is built by partitioning the track-terrain interface into discrete elements with parameterized force dements built on the theory of terramechanics acting on each discrete dement. To evaluate and verify the correctness and effectiveness of this new modeling and analysis method, typical comparative studies with regard to computational efficiency and solution accuracy are carried out between the traditional modeling method of building the tracked vehicle as a multi-body model and the new modeling method. In full consideration of the particMar structure design of the pilot miner, the special characteristics of the seafioor soil and the hydrodynamic force of near-seafloor currnt, the dynamic simulation analysis of the miner is performed and discussed, which can provide useful guidance and reference for the practical miner system in design and operation. This new method can not only realize the rapid dynamic simulation analysis of the miner but also make possible the integration and rapid dynamic analysis of the complete integrated deep ocean mining pilot system in further researches.
文摘Terrain Visualization is an important part of visualization systems of battlefield,and the visualization of dynamic terrain is also important for dynamic battle environment.In this paper,special attention has been paid on real-time optimally adapting meshes (ROAM) algorithm,which is a candidate for dynamic terrain,and its mesh representation,mesh continuity algorithm and error metrics are discussed.The DEXTER-ROAM algorithm is discussed and analyzed.By revising the mesh representation of ROAM,a dynamic ROAM algorithm based on partial-regular grid is established.By introducing transition region,mesh discontinuity of dynamic partial-regular grid is resolved.Error metric blocks are removed for computation complexity and culling blocks are introduced to accelerate view frustum culling.The algorithm is implemented in a 3D rendering engine called OGRE.In the end,an example of dynamic crater is given to examine the dynamic ROAM algorithm.
基金supported by the National Basic Research Program of China(2012CB026105)the National Natural Science Foundation of China(41201003,41071009)the China Postdoctoral Science Foundation(2012M52819)
文摘Disturbance in wind regime and sand erosion deposition balance may lead to burial and eventual vanishing of a site.This study conducted 3D computational fluid dynamics(CFD)simulations to evaluate the effect of a proposed city design on the wind environment of the Crescent Spring,a downwind natural heritage site located in Dunhuang,Northwestern China.Satellite terrain data from the Advanced Spaceborne Thermal Emission and Reflection Radiometer(ASTER)Digital Elevation Model(DEM)were used to construct the solid surface model.Steady-state Reynolds Averaged Navier-Stokes equations(RANS)with shear stress transport(SST)k-ωturbulence model were then applied to solve the flow field problems.Land-use changes were modeled implicitly by dividing the underlying surface into different areas and by applying corresponding aerodynamic roughness lengths.Simulations were performed by using cases with different city areas and building heights.Results show that the selected model could capture the surface roughness changes and could adjust wind profile over a large area.Wind profiles varied over the greenfield to the north and over the Gobi land to the east of the spring.Therefore,different wind speed reduction effects were observed from various city construction scenarios.The current city design would lead to about 2 m/s of wind speed reduction at the downwind city edge and about 1 m/s of wind speed reduction at the north of the spring at 35-m height.Reducing the city height in the north greenfield area could efficiently eliminate the negative effects of wind spee.By contrast,restricting the city area worked better in the eastern Gobi area compared with other parts of the study area.Wind speed reduction in areas near the spring could be limited to 0.1 m/s by combining these two abatement strategies.The CFD method could be applied to simulate the wind environment affected by other land-use changes over a large terrain.
基金supported by the National Key Research and Development Program of China (Grant Nos. 2017YFC1501901 and 2017YFA0603901)the Beijing Natural Science Foundation (Grant No. JQ18001)
文摘A 3D compressible nonhydrostatic dynamic core based on a three-point multi-moment constrained finite-volume (MCV) method is developed by extending the previous 2D nonhydrostatic atmospheric dynamics to 3D on a terrainfollowing grid. The MCV algorithm defines two types of moments: the point-wise value (PV) and the volume-integrated average (VIA). The unknowns (PV values) are defined at the solution points within each cell and are updated through the time evolution formulations derived from the governing equations. Rigorous numerical conservation is ensured by a constraint on the VIA moment through the flux form formulation. The 3D atmospheric dynamic core reported in this paper is based on a three-point MCV method and has some advantages in comparison with other existing methods, such as uniform third-order accuracy, a compact stencil, and algorithmic simplicity. To check the performance of the 3D nonhydrostatic dynamic core, various benchmark test cases are performed. All the numerical results show that the present dynamic core is very competitive when compared to other existing advanced models, and thus lays the foundation for further developing global atmospheric models in the near future.
基金supported by the National Natural Science Foundation of China(Grant No.51105386)the National Deep-Sea Technology Project of Development and Research(Grant No.DYXM-115-04-02-01)the Fundamental Research Funds for the Central Universities(Grant No.2011QNZT058)
文摘An integrated dynamic model of China's deep ocean mining system is developed and the fast simulation analysis of its longitudinal reciprocating motion operation processes is achieved. The seafloor tracked miner is built as a three-dimensional single-body model with six-degree-of-freedom. The track-terrain interaction is modeled by partitioning the track-terrain interface into a certain number of mesh elements with three mutually perpendicular forces, including the normal force, the longitudinal shear force and the lateral shear force, acting on the center point of each mesh element. The hydrodynamic force of the miner is considered and applied. By considering the operational safety and collection efficiency, two new mining paths for the miner on the seafloor are proposed, which can be simulated with the established single-body dynamic model of the miner. The pipeline subsystem is built as a three-dimensional multi-body discrete element model, which is divided into rigid elements linked by flexible connectors. The flexible connector without mass is represented by six spring-damper elements. The external hydrodynamic forces of the ocean current from the longitudinal and lateral directions are both considered and modeled based on the Morison formula and applied to the mass center of each corresponding discrete rigid element. The mining ship is simplified and represented by a general kinematic point, whose heave motion induced by the ocean waves and the longitudinal and lateral towing motions are considered and applied. By integrating the single-body dynamic model of the miner and the multi-body discrete element dynamic model of the pipeline, and defining the kinematic equations of the mining ship, the integrated dynamic model of the total deep ocean mining system is formed. The longitudinal reciprocating motion operation modes of the total mining system, which combine the active straight-line and turning motions of the miner and the ship, and the passive towed motions of the pipeline, are proposed and simulated with the developed 3D dynamic model. Some critical simulation results are obtained and analyzed, such as the motion trajectories of key subsystems, the velocities of the buoyancy modules and the interaction forces between subsystems, which in a way can provide important theoretical basis and useful technical reference for the practical deep ocean mining system analysis, operation and control.
基金the support provided by the Iranian Research Organization for Scientific and Technology(IROST)in conducting this research。
文摘Gas release and its dispersion is a major concern in chemical industries.In order to manage and mitigate the risk of gas dispersion and its consequences,it is necessary to predict gas dispersion behavior and its concentration at various locations upon emission.Therefore,models and commercial packages such as Phast and ALOHA have been developed.Computational fluid dynamics(CFD)can be a useful tool to simulate gas dispersion in complex areas and conditions.The validation of the models requires the employment of the experimental data from filed and wind tunnel experiments.It appears that the use of the experimental data to validate the CFD method that only includes certain monitor points and not the entire domain can lead to unreliable results for the intended areas of concern.In this work,some of the trials of the Kit Fox field experiment,which provided a wide-range database for gas dispersion,were simulated by CFD.Various scenarios were considered with different mesh sizes,physical conditions,and types of release.The results of the simulations were surveyed in the whole domain.The data matching each scenario was varied by the influence of the dominant displacement force(wind or diffusivity).Furthermore,the statistical parameters suggested for the heavy gas dispersion showed a dependency on the lower band of gas concentration.Therefore,they should be used with precaution.Finally,the results and computation cost of the simulation could be affected by the chosen scenario,the location of the intended points,and the release type.
基金The Science and Technology Support Program of Jiangsu Province(No.BE2014133)the Prospective Joint Research Program of Jiangsu Province(No.BY2014127-01)
文摘In order to evaluate the impact of off-road terrains on the ride comfort of construction vehicles,a nonlinear dynamic model of the construction vehicles interacting with the terrain deformations is established based on Matlab/Simulink software.The weighted root mean square(RMS)acceleration responses and the power spectral density(PSD)acceleration responses of the driver s seat heave,the pitch and roll angle of the cab in the low-frequency region are chosen as objective functions under different operation conditions of the vehicle.The results show that the impact of off-road terrains on the driver s ride comfort and health is clear under various conditions of deformable terrains and range of vehicle velocities.In particular,the driver s ride comfort is greatly affected by a soil terrain while the comfortable shake of the driver is strongly affected by a sand terrain.In addition,when the vehicle travels on a poor soil terrain in the frequency range below 4 Hz,more resonance peaks of acceleration PSD responses occurred than that on a rigid road of ISO 2631-1 level C.Thus,the driver s health is significantly affected by the deformable terrain in a low-frequency range.
基金supported by the National Natural Science Foundation of China(40805004, 40705039 and 90715031)the "Mini-projecton detailed survey and evaluation of wind energy resources"supported by National Climate Center of Chinese Meteoro-logical Administration (CWERA2010002)
文摘The state-of-art Computational Fluid Dynamics (CFD) codes FLUENT is applied in a fine-scale simulation of the wind field over a complex terrain. Several numerical tests are performed to validate the capability of FLUENT on describing the wind field details over a complex terrain. The results of the numerical tests show that FLUENT can simulate the wind field over extremely complex terrain, which cannot be simulated by mesoscale models. The reason why FLUENT can cope with extremely complex terrain, which can not be coped with by mesoscale models, relies on some particular techniques adopted by FLUENT, such as computer-aided design (CAD) technique, unstructured grid technique and finite volume method. Compared with mesoscale models, FLUENT can describe terrain in much more accurate details and can provide wind simulation results with higher resolution and more accuracy.
基金Supported by National High Technology Research and Development Program(863) of China (2006AA01Z319)
文摘In the preprocessing phase, the global terrain model is partitioned into blocks with their feature points being picked out to generate TIN model for each terrain block, then the multi-resolution models of terrain organized in the form of quad-tree is created bottom-up. Cracks between terrain blocks are avoided by inserting vertices to form common boundaries. At run-time, a view-dependent LOD algorithm is used to control the loading and unloading of the proper blocks by an additional synchronous thread. To eliminate the artifacts created by LOD transitions, geomorphing is used in real-time. These rendering strategies increase the throughput of GPU and avoid imbalance of load among CPU, GPU and Disk I/O. Experimental results show that the system can perform visually smooth rendering of large-scale terrain scenes with fine quality at an average rate of 80 fps.