The current electricity market fails to consider the energy consumption characteristics of transaction subjects such as virtual power plants.Besides,the game relationship between transaction subjects needs to be furth...The current electricity market fails to consider the energy consumption characteristics of transaction subjects such as virtual power plants.Besides,the game relationship between transaction subjects needs to be further explored.This paper proposes a Peer-to-Peer energy trading method for multi-virtual power plants based on a non-cooperative game.Firstly,a coordinated control model of public buildings is incorporated into the scheduling framework of the virtual power plant,considering the energy consumption characteristics of users.Secondly,the utility functions of multiple virtual power plants are analyzed,and a non-cooperative game model is established to explore the game relationship between electricity sellers in the Peer-to-Peer transaction process.Finally,the influence of user energy consumption characteristics on the virtual power plant operation and the Peer-to-Peer transaction process is analyzed by case studies.Furthermore,the effect of different parameters on the Nash equilibrium point is explored,and the influence factors of Peer-to-Peer transactions between virtual power plants are summarized.According to the obtained results,compared with the central air conditioning set as constant temperature control strategy,the flexible control strategy proposed in this paper improves the market power of each VPP and the overall revenue of the VPPs.In addition,the upper limit of the service quotation of the market operator have a great impact on the transaction mode of VPPs.When the service quotation decreases gradually,the P2P transaction between VPPs is more likely to occur.展开更多
Peer to Peer网络(简称p2p)作为一种新型的覆盖网络引起了越来越多研究者的兴趣。本文介绍了在我国进行的骨干互联网上p2p网络流量测量。与现有国外研究不同,本文的数据来源于核心路由器,因此克服了它们的缺陷。其研究集中在汇聚流中的...Peer to Peer网络(简称p2p)作为一种新型的覆盖网络引起了越来越多研究者的兴趣。本文介绍了在我国进行的骨干互联网上p2p网络流量测量。与现有国外研究不同,本文的数据来源于核心路由器,因此克服了它们的缺陷。其研究集中在汇聚流中的3个周期性尖峰群、不同主机发送或接收流量的重尾分布、p2p流量的长相关特性以及提出了ADTE的估计方法来区分信令和数据流量。本文的研究也显示出Napster在p2p流中占大部分,这暗示着超级节点和阶层式拓扑较纯p2p结构潜在的优势。同时,观察到在我国p2p的流量仅占Internet总流量的1%弱,这个值跟国外的数据有很大区别。我们分析了其中的原因并希望该结论为我国p2p软件的发展提供参考。展开更多
以小世界模型为理论基础,以 Region 为基本逻辑管理单位,按用户需求和共享目的组织 Region。提出了基于 Region 的多层结构 Peer-to-Peer 网络模型和构造规则,给出了 Region 的划分策略和数学模型,证明了模型的正确和合理性;对模型中的...以小世界模型为理论基础,以 Region 为基本逻辑管理单位,按用户需求和共享目的组织 Region。提出了基于 Region 的多层结构 Peer-to-Peer 网络模型和构造规则,给出了 Region 的划分策略和数学模型,证明了模型的正确和合理性;对模型中的层和域、中心节点、普通节点和汇聚点进行了明确的定义,给出了节点加入、离开、中心节点选取策略和算法描述;使定位某种服务的工作量和查询范围从网络中的所有结点数降低到 Region 的节点数,有效地防止了恶意请求引发的洪,网络系统开销为常数。模拟分析表明,该模型可有效解决可扩展性、性能与效率不高问题,且网络规模越大,其综合性能的优越性越明显,因此,模型是合理有效的。展开更多
One of the key challenges in ad-hoc networks is the resource discovery problem.How efciently&quickly the queried resource/object can be resolved in such a highly dynamic self-evolving network is the underlying que...One of the key challenges in ad-hoc networks is the resource discovery problem.How efciently&quickly the queried resource/object can be resolved in such a highly dynamic self-evolving network is the underlying question?Broadcasting is a basic technique in the Mobile Ad-hoc Networks(MANETs),and it refers to sending a packet from one node to every other node within the transmission range.Flooding is a type of broadcast where the received packet is retransmitted once by every node.The naive ooding technique oods the network with query messages,while the random walk scheme operates by contacting subsets of each node’s neighbors at every step,thereby restricting the search space.Many earlier works have mainly focused on the simulation-based analysis of ooding technique,and its variants,in a wired network scenario.Although,there have been some empirical studies in peer-to-peer(P2P)networks,the analytical results are still lacking,especially in the context of mobile P2P networks.In this article,we mathematically model different widely used existing search techniques,and compare with the proposed improved random walk method,a simple lightweight approach suitable for the non-DHT architecture.We provide analytical expressions to measure the performance of the different ooding-based search techniques,and our proposed technique.We analytically derive 3 relevant key performance measures,i.e.,the avg.number of steps needed to nd a resource,the probability of locating a resource,and the avg.number of messages generated during the entire search process.展开更多
提出并实现了一种建立在Peer-to-Peer 搜索策略上的自组织、自适应、高效和可靠的文件系统DISPFS(Double ID Space basedPeer-to-peer File System)。它在双层ID 空间中构造虚拟存储节点,不仅有效地取得了文件系统内的负载均衡、提高系...提出并实现了一种建立在Peer-to-Peer 搜索策略上的自组织、自适应、高效和可靠的文件系统DISPFS(Double ID Space basedPeer-to-peer File System)。它在双层ID 空间中构造虚拟存储节点,不仅有效地取得了文件系统内的负载均衡、提高系统利用率,而且保证了动态环境中文件的可靠、快速获取。试验数据表明,DISPFS 在系统接近满负荷运行和文件插入/删除操作频繁的双重压力下依然保持优良的性能。展开更多
基金supported by the Technology Project of State Grid Jiangsu Electric Power Co.,Ltd.,China,under Grant 2021200.
文摘The current electricity market fails to consider the energy consumption characteristics of transaction subjects such as virtual power plants.Besides,the game relationship between transaction subjects needs to be further explored.This paper proposes a Peer-to-Peer energy trading method for multi-virtual power plants based on a non-cooperative game.Firstly,a coordinated control model of public buildings is incorporated into the scheduling framework of the virtual power plant,considering the energy consumption characteristics of users.Secondly,the utility functions of multiple virtual power plants are analyzed,and a non-cooperative game model is established to explore the game relationship between electricity sellers in the Peer-to-Peer transaction process.Finally,the influence of user energy consumption characteristics on the virtual power plant operation and the Peer-to-Peer transaction process is analyzed by case studies.Furthermore,the effect of different parameters on the Nash equilibrium point is explored,and the influence factors of Peer-to-Peer transactions between virtual power plants are summarized.According to the obtained results,compared with the central air conditioning set as constant temperature control strategy,the flexible control strategy proposed in this paper improves the market power of each VPP and the overall revenue of the VPPs.In addition,the upper limit of the service quotation of the market operator have a great impact on the transaction mode of VPPs.When the service quotation decreases gradually,the P2P transaction between VPPs is more likely to occur.
文摘Peer to Peer网络(简称p2p)作为一种新型的覆盖网络引起了越来越多研究者的兴趣。本文介绍了在我国进行的骨干互联网上p2p网络流量测量。与现有国外研究不同,本文的数据来源于核心路由器,因此克服了它们的缺陷。其研究集中在汇聚流中的3个周期性尖峰群、不同主机发送或接收流量的重尾分布、p2p流量的长相关特性以及提出了ADTE的估计方法来区分信令和数据流量。本文的研究也显示出Napster在p2p流中占大部分,这暗示着超级节点和阶层式拓扑较纯p2p结构潜在的优势。同时,观察到在我国p2p的流量仅占Internet总流量的1%弱,这个值跟国外的数据有很大区别。我们分析了其中的原因并希望该结论为我国p2p软件的发展提供参考。
文摘以小世界模型为理论基础,以 Region 为基本逻辑管理单位,按用户需求和共享目的组织 Region。提出了基于 Region 的多层结构 Peer-to-Peer 网络模型和构造规则,给出了 Region 的划分策略和数学模型,证明了模型的正确和合理性;对模型中的层和域、中心节点、普通节点和汇聚点进行了明确的定义,给出了节点加入、离开、中心节点选取策略和算法描述;使定位某种服务的工作量和查询范围从网络中的所有结点数降低到 Region 的节点数,有效地防止了恶意请求引发的洪,网络系统开销为常数。模拟分析表明,该模型可有效解决可扩展性、性能与效率不高问题,且网络规模越大,其综合性能的优越性越明显,因此,模型是合理有效的。
文摘One of the key challenges in ad-hoc networks is the resource discovery problem.How efciently&quickly the queried resource/object can be resolved in such a highly dynamic self-evolving network is the underlying question?Broadcasting is a basic technique in the Mobile Ad-hoc Networks(MANETs),and it refers to sending a packet from one node to every other node within the transmission range.Flooding is a type of broadcast where the received packet is retransmitted once by every node.The naive ooding technique oods the network with query messages,while the random walk scheme operates by contacting subsets of each node’s neighbors at every step,thereby restricting the search space.Many earlier works have mainly focused on the simulation-based analysis of ooding technique,and its variants,in a wired network scenario.Although,there have been some empirical studies in peer-to-peer(P2P)networks,the analytical results are still lacking,especially in the context of mobile P2P networks.In this article,we mathematically model different widely used existing search techniques,and compare with the proposed improved random walk method,a simple lightweight approach suitable for the non-DHT architecture.We provide analytical expressions to measure the performance of the different ooding-based search techniques,and our proposed technique.We analytically derive 3 relevant key performance measures,i.e.,the avg.number of steps needed to nd a resource,the probability of locating a resource,and the avg.number of messages generated during the entire search process.
文摘提出并实现了一种建立在Peer-to-Peer 搜索策略上的自组织、自适应、高效和可靠的文件系统DISPFS(Double ID Space basedPeer-to-peer File System)。它在双层ID 空间中构造虚拟存储节点,不仅有效地取得了文件系统内的负载均衡、提高系统利用率,而且保证了动态环境中文件的可靠、快速获取。试验数据表明,DISPFS 在系统接近满负荷运行和文件插入/删除操作频繁的双重压力下依然保持优良的性能。