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Human-Machine Symbiosis:Philosophical Reflection on Virtual Human
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作者 TAO Feng 《Cultural and Religious Studies》 2024年第5期286-294,共9页
Virtual human is the simulation of human under the synthesis of virtual reality,artificial intelligence,and other technologies.Modern virtual human technology simulates both the external characteristics and the intern... Virtual human is the simulation of human under the synthesis of virtual reality,artificial intelligence,and other technologies.Modern virtual human technology simulates both the external characteristics and the internal emotions and personality of humans.The relationship between virtual human and human is a concrete expression of the modern symbiotic relationship between human and machine.This human-machine symbiosis can either be a fusion of the virtual human and the human or it can cause a split in the human itself. 展开更多
关键词 virtual human SYMBIOSIS SUSTAINABILITY MACHINE INDUSTRY
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Cyber-Physical-Social System Between a Humanoid Robot and a Virtual Human Through a Shared Platform for Adaptive Agent Ecology 被引量:3
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作者 S. M. Mizanoor Rahman 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2018年第1期190-203,共14页
Two artificial agents(a humanoid robot and a virtual human) are enriched with various similar intelligence,autonomy, functionalities and interaction modalities. The agents are integrated in the form of a cyber-physica... Two artificial agents(a humanoid robot and a virtual human) are enriched with various similar intelligence,autonomy, functionalities and interaction modalities. The agents are integrated in the form of a cyber-physical-social system(CPSS) through a shared communication platform to create a social ecology. In the ecology, the agents collaborate(assist each other) to perform a real-world task(search for a hidden object)for the benefits of humans. A robot-virtual human bilateral trust model is derived and a real-time trust measurement method is developed. The role of taking initiative in the collaboration is switched between the agents following a finite state machine model triggered by bilateral trust, which results in a mixedinitiative collaboration. A scheme is developed to evaluate the performance of the agents in the ecology through the CPSS.The results show that the robot and the virtual human perform satisfactorily in the collaboration through the CPSS. The results thus prove the effectiveness of the real-world ecology between artificial agents of heterogeneous realities through a shared platform based on trust-triggered mixed-initiatives. The results can help develop adaptive social ecology comprising intelligent agents of heterogeneous realities to assist humans in various tasks through collaboration between the agents in the form of a CPSS. 展开更多
关键词 Adaptive agent ecology assisted living cyberphysical-social system(CPSS) humanoid robot(HR) smart homes social interaction virtual human(VH) shared platform trust
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The Skin Deformation of a 3D Virtual Human
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作者 Xiao-Jing Zhou Zheng-Xu Zhao 《International Journal of Automation and computing》 EI 2009年第4期344-350,共7页
This paper presents a skin deformation algorithm for creating 3D characters or virtual human models. The algorithm can be applied to rigid deformation, joint dependent localized deformation, skeleton driven deformatio... This paper presents a skin deformation algorithm for creating 3D characters or virtual human models. The algorithm can be applied to rigid deformation, joint dependent localized deformation, skeleton driven deformation, cross contour deformation, and free-form deformation (FFD). These deformations are computed and demonstrated with examples and the algorithm is applied to overcome the difficulties in mechanically simulating the motion of the human body by club-shape models. The techniques described in this article enables the reconstruction of dynamic human models that can be used in defining and representing the geometrical and kinematical characteristics of human motion. 展开更多
关键词 Free-form deformation (FFD) skin deformation virtual human rigid deformation virtual reality.
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Intelligent Interfaces: Pedagogical Agents and Virtual Humans
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作者 Ana Lilia Laureano-Cruces Lourdes Sánchez-Guerrero +1 位作者 Javier Ramírez-Rodríguez Emiliano Ramírez-Laureano 《International Journal of Intelligence Science》 2022年第3期57-78,共22页
Little by little, we are entering the new era, intelligent interfaces are absorbing us more and more every day, and artificial intelligence makes its presence in a stealthy way. Virtual humans that represent an evolut... Little by little, we are entering the new era, intelligent interfaces are absorbing us more and more every day, and artificial intelligence makes its presence in a stealthy way. Virtual humans that represent an evolution of autonomous virtual agents;they are computer programs and in the future capable of carrying out different activities in certain environments. They will give the illusion of being human;they will have a body, and they will be immersed in an environment. They will have a set of senses that will allow them: 1) Sensations and therefore associated expressions;2) Communication;3) Learning;4) Remembering events, among others. By integrating the above, they will have a personality and autonomy, so they will be able to plan with respect to objectives;allowing them to decide and take actions with their body, in other words, they will count on awareness. The applications will be focused on environments that they will inhabit, or as interfaces that will interact with other systems. The application domains will be multiple;one of them being education. This article shows the design of OANNA like an avatar with the role of pedagogical agent. It was modeled as an affective-cognitive structure related to the teaching-learning process linked to a pedagogical agent that represents the interface of an artilect. OANNA, has the necessary animations for intervention within the teaching-learning process. 展开更多
关键词 Intelligent Interfaces Expert Systems Applied to Education Autonomous virtual Agents Pedagogical Agents AVATAR virtual humans Operational Strategies Cognitive Strategies Affective-Cognitive Structure
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Application of Question and Answering on Virtual Human Dialogue:a Review and Prediction
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作者 刘里 《Journal of Donghua University(English Edition)》 EI CAS 2015年第2期341-344,共4页
Nowadays,virtual human(VH) is becoming a hot research topic in virtualization.VH dialogue can be categorized as an application of natural language processing(NLP) technology,since it is relational to question and answ... Nowadays,virtual human(VH) is becoming a hot research topic in virtualization.VH dialogue can be categorized as an application of natural language processing(NLP) technology,since it is relational to question and answering(QA) technologies.In order to integrate these technologies,this paper reviews some important work on VH dialogue,and predicts some research points on the view of QA technologies. 展开更多
关键词 dialogue conversational becoming Prediction sentences discussion relational interactive questions integrate
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Recent advances on virtual human synthesis 被引量:5
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作者 XIA ShiHong WANG ZhaoQi 《Science in China(Series F)》 2009年第5期741-757,共17页
Virtual human is a digital representation of the geometric and behavioral property of human beings in the virtual environment generated by computer. The research goal of virtual human synthesis is to generate realisti... Virtual human is a digital representation of the geometric and behavioral property of human beings in the virtual environment generated by computer. The research goal of virtual human synthesis is to generate realistic human body models and natural human motion behavior. This paper introduces the development of the related researches on these two topics, and some progresses on example based human modeling and motion synthesis, and their applications in Chinese sign language teaching, computeraided sports training and public safety problem studying. Finally, some hot research topics in virtual human synthesis are presented. 展开更多
关键词 virtual human human body modeling DYNAMICS inverse kinematics
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Human Centered Design in Multi-agent Virtual Environment 被引量:1
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作者 WANG Zhao-hui ZHENG Guo-lei ZHU Xin-xiong 《Computer Aided Drafting,Design and Manufacturing》 2007年第2期49-57,共9页
The efficient and reliable human centered design of products and processes is a major goal in manufacturing industries for numerous human factors must be taken into account during the entire life cycle of products. A ... The efficient and reliable human centered design of products and processes is a major goal in manufacturing industries for numerous human factors must be taken into account during the entire life cycle of products. A multi-agents intelligent design system is presented for manufacturing process simulation and products' ergonomic analysis. In virtual design environment, the virtual human with high-level intelligence performs tasks' operation autonomously and shows optimum posture configuration with ergonomic assessment results in real time. The functions are realized by intelligent agents architecture based on a modem approach derived from fuzzy multi-objects decision-making theory. A case study is presented to demonstrate the feasibility of the suggested methodology. 展开更多
关键词 virtual human fuzzy multi-objective decisions making multi-agents system autonomous behavior
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Creating Autonomous, Perceptive and Intelligent Virtual Humans in a Real-Time Virtual Environment
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作者 刘渭滨 周亮 +2 位作者 邢薇薇 刘幸奇 袁保宗 《Tsinghua Science and Technology》 SCIE EI CAS 2011年第3期233-240,共8页
Creating realistic virtual humans has been a challenging objective in computer science research for some time. This paper describes an integrated framework for modeling virtual humans with a high level of autonomy. Th... Creating realistic virtual humans has been a challenging objective in computer science research for some time. This paper describes an integrated framework for modeling virtual humans with a high level of autonomy. The framework seeks to reproduce human-like believable behavior and movement in virtual humans in a virtual environment. The framework includes a visual and auditory information perception module, a decision network based behavior decision module, and a hierarchical autonomous motion control module. These cooperate to model realistic autonomous individual behavior for virtual humans in real-time interactive virtual environments. The framework was tested in a simulated virtual environment system to demonstrate the ability of the framework to create autonomous, perceptive and intelligent virtual humans in real-time virtual environments. 展开更多
关键词 virtual human autonomous behavior motion planning obstacle avoidance character animation behavior decision
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Forecasting display technique of human in network virtual environment
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作者 吴葳 张晶 《Journal of Harbin Institute of Technology(New Series)》 EI CAS 2001年第3期207-211,共5页
The simulation of human in the distributed virtual environment is different from the simulation of vehicle. Due to the human’s many joints, to implement the real time performance of the interaction between the virtua... The simulation of human in the distributed virtual environment is different from the simulation of vehicle. Due to the human’s many joints, to implement the real time performance of the interaction between the virtual human and the environment, the quantity of information broadcasted in the network will be increased. So with the growing of the quantity of virtual human added to the network, the network burthen would augment rapidly. Therefore, for the simulation of virtual human this paper divides organically the motion parts of the body, which makes those body parts that often interact with the environment are described according to the joints while other parts are described according to the action information. Simultaneity, this paper adopts Dead Reckoning to reduce the quantity of information needed by maintaining the reality motion of virtual human. The experiment indicates that the forecasting display technique can efficiently reduce the network burthen and enhance the interaction of virtual human. 展开更多
关键词 DISTRIBUTED forecasting display virtual environment virtual human
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Real-time interactive motion control of virtual human in virtual maintenance based on limited information
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作者 Xiangyang Li Zhili Zhang +1 位作者 Feng Liang Zhao Tong 《International Journal of Modeling, Simulation, and Scientific Computing》 EI 2015年第2期16-39,共24页
In order to provide a simple and efficient approach to perform the real-time interactive motion control of virtual human in virtual maintenance environment(VME),the motion control method of virtual human based on limi... In order to provide a simple and efficient approach to perform the real-time interactive motion control of virtual human in virtual maintenance environment(VME),the motion control method of virtual human based on limited input information is proposed.With the space position tracking system with only one sensor the action sequences and motion models of virtual human,the human motions and hand actions in VME are driven by the sensor data in stages and in real time through the transmission condition control in the process of maintenance operation.And the input data and information is processed based on the method of Kalman filtering and wavelet transforming to improve the control effects.An experimental VME is also established to validate the control efficiency,and the experiment results show that the space motion control of virtual human in VME can be performed based on limited information with proposed control strategy. 展开更多
关键词 Real-time interactive motion control virtual human virtual maintenance virtual maintenance environment limited information
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Fatigue Analysis and Evaluation Method of Ergonomic Virtual Human
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作者 LI Yun ZU Xiao-qi ZHOU Qian-xiang 《Chinese Journal of Biomedical Engineering(English Edition)》 CSCD 2016年第2期58-64,共7页
The ergonomic digital design and evaluation of man-machine system is the main application fields of virtual human technology. Because of the complexity of physical person and uncertainty of fatigue generation mechanis... The ergonomic digital design and evaluation of man-machine system is the main application fields of virtual human technology. Because of the complexity of physical person and uncertainty of fatigue generation mechanism, it is difficult to express a nd evaluate the Virtual Human's fatigue state. This paper summarizes the characteristics of virtual human's fatigue evaluation, such as undeterminable, invisible, the constraint conditions can been used. Viewed from the strengths and weaknesses of preexisting models, metabolic energy expenditure model, dynamic muscle fatigue model and a model to assess fatigue at joint-level using the half-joint concept, this paper puts forward the future development trend that the combination of subjective and objective,diversificationoftheanalyzablemotion,real-timeandvisualexpression. 展开更多
关键词 ergonomic virtual human FATIGUE human factor evaluation model physiological and psychological factors
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Emotion model of interactive virtual humans on the basis of MDP
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作者 WANG Guojiang WANG Zhiliang +2 位作者 TENG Shaodong XIE Yinggang WANG Yujie 《Frontiers of Electrical and Electronic Engineering in China》 CSCD 2007年第2期156-160,共5页
Emotion plays an essential role in the adaptation and social communication of organisms.Similarly,an appro-priately timed and clearly expressed emotion is a central requirement for believable interactive virtual human... Emotion plays an essential role in the adaptation and social communication of organisms.Similarly,an appro-priately timed and clearly expressed emotion is a central requirement for believable interactive virtual humans.Presently,incorporating emotion into virtual humans has gained increasing attention in the academia and industry.This strong interest is driven by a wide spectrum of promising applications in many areas such as virtual reality,e-learning,entertainment,etc.This paper introduces an emotion model of artificial psychology,in which the transition of emotion can be viewed as a Markov process and the relation of emotion,external incentive and personality can be described by a Markov decision process(MDP).In order to demonstrate the approach,this paper integrates the emotion model into a system composed of voice recognition and a realistic facial model.Thus,the model could be used for generating a variety of emotional expressions of autonomous,interactive virtual human beings. 展开更多
关键词 interactive virtual humans emotion model artificial psychology MDP
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STUDY ON HUMAN-COMPUTER SYSTEM FOR STABLE VIRTUAL DISASSEMBLY 被引量:1
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作者 GuanQiang ZhangShensheng +2 位作者 LiuJihong CaoPengbing ZhongYifang 《Chinese Journal of Mechanical Engineering》 SCIE EI CAS CSCD 2003年第3期277-280,291,共5页
The cooperative work between human being and computer based on virtual reality (VR) is investigated to plan the disassembly sequences more efficiently. A three-layer model of human-computer cooperative virtual disasse... The cooperative work between human being and computer based on virtual reality (VR) is investigated to plan the disassembly sequences more efficiently. A three-layer model of human-computer cooperative virtual disassembly is built, and the corresponding human-computer system for stable virtual disassembly is developed. In this system, an immersive and interactive virtual disassembly environment has been created to provide planners with a more visual working scene. For cooperative disassembly, an intelligent module of stability analysis of disassembly operations is embedded into the human-computer system to assist planners to implement disassembly tasks better. The supporting matrix for stability analysis of disassembly operations is defined and the method of stability analysis is detailed. Based on the approach, the stability of any disassembly operation can be analyzed to instruct the manual virtual disassembly. At last, a disassembly case in the virtual environment is given to prove the validity of above ideas. 展开更多
关键词 virtual disassembly human-computer system virtual reality Stability analysis
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Human Friendly Interface Design for Virtual Fitting Room Applications on Android Based Mobile Devices 被引量:2
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作者 Cecilia Garcia Martin Erdal Oruklu 《Journal of Signal and Information Processing》 2012年第4期481-490,共10页
This paper presents an image processing design flow for virtual fitting room (VFR) applications, targeting both personal computers and mobile devices. The proposed human friendly interface is implemented by a three-st... This paper presents an image processing design flow for virtual fitting room (VFR) applications, targeting both personal computers and mobile devices. The proposed human friendly interface is implemented by a three-stage algorithm: Detection and sizing of the user's body, detection of reference points based on face detection and augmented reality markers, and superimposition of the clothing over the user's image. Compared to other existing VFR systems, key difference is the lack of any proprietary hardware components or peripherals. Proposed VFR is software based and designed to be universally compatible as long as the device has a camera. Furthermore, JAVA implementation on Android based mobile systems is computationally efficient and it can run in real-time on existing mobile devices. 展开更多
关键词 virtual FITTING ROOM Face Detection AUGMENTED REALITY virtual REALITY human Friendly Interfaces
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ChatGPT赋能图书馆虚拟数字人:技术优势、应用场景与实践路径 被引量:7
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作者 郭亚军 庞义伟 +1 位作者 周家华 马慧芳 《图书馆论坛》 CSSCI 北大核心 2024年第8期69-79,共11页
ChatGPT为虚拟数字人在图书馆服务的应用赋予了更大的想象空间和更多的可能性。文章通过总结ChatGPT的运行原理与技术优势,提出ChatGPT赋能图书馆虚拟数字人的主要应用场景,如虚拟馆员智能问答、虚拟讲解员、阅读推广服务以及特殊人群... ChatGPT为虚拟数字人在图书馆服务的应用赋予了更大的想象空间和更多的可能性。文章通过总结ChatGPT的运行原理与技术优势,提出ChatGPT赋能图书馆虚拟数字人的主要应用场景,如虚拟馆员智能问答、虚拟讲解员、阅读推广服务以及特殊人群无障碍服务;建议图书馆从技术支撑、信息资源、服务场景以及管理制度等方面出发,探索ChatGPT赋能图书馆虚拟数字人的实践路径,以更好地实现智慧服务。 展开更多
关键词 ChatGPT 虚拟数字人 图书馆 人工智能 元宇宙
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虚实相融与价值共创:虚拟数字人技术赋能图书馆智慧服务 被引量:2
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作者 毕丽萍 王颖慧 +1 位作者 牛艺珂 赵蕊菡 《图书馆理论与实践》 CSSCI 2024年第3期78-86,95,共10页
虚拟数字人是元宇宙的核心数字资产和交互载体入口,已在泛娱乐、医疗、金融等诸多行业落地发展,图书馆界尽早研究和开展虚拟数字人服务,有助于推进图书馆元宇宙生态构建。文章在系统梳理虚拟数字人理论与实践进展的基础上,分析虚拟数字... 虚拟数字人是元宇宙的核心数字资产和交互载体入口,已在泛娱乐、医疗、金融等诸多行业落地发展,图书馆界尽早研究和开展虚拟数字人服务,有助于推进图书馆元宇宙生态构建。文章在系统梳理虚拟数字人理论与实践进展的基础上,分析虚拟数字人对图书馆服务的影响,提出虚拟宣讲、参考咨询、用户教育、沉浸阅读和“阅读疗愈”等五大图书馆虚拟数字人智慧服务场景,探讨虚拟数字人在图书馆智慧服务中的应用障碍与发展对策。 展开更多
关键词 虚拟数字人 智慧图书馆 智慧服务 元宇宙
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基于虚拟仿真技术的服装智能制造应用研究 被引量:1
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作者 何琪 何银地 《长春工程学院学报(自然科学版)》 2024年第1期102-106,共5页
由于传统的服装制造不能很好地满足市场需求,因此对虚拟仿真技术在服装智能制造中的应用进行研究,实现服装企业转型升级,确保企业健康发展。服装虚拟设计包括仿真人体建模、虚拟服装建模、3D仿真优化和构建应用平台。采用非接触式测量... 由于传统的服装制造不能很好地满足市场需求,因此对虚拟仿真技术在服装智能制造中的应用进行研究,实现服装企业转型升级,确保企业健康发展。服装虚拟设计包括仿真人体建模、虚拟服装建模、3D仿真优化和构建应用平台。采用非接触式测量获取人体三维数据,构建虚拟三维人体模型,同时将服装设计师的设计意图进行深层次挖掘,获得三维虚拟服装模型。通过纹理特征映射、碰撞检测、真实感增强和场景构建来优化服装设计过程,并将其应用于服装个性化设计与虚拟试穿中,对提升服装企业的智能制造水平和市场竞争力具有一定的参考价值。 展开更多
关键词 虚拟仿真技术 服装智能制造 虚拟人体 服装模型
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元宇宙虚拟数字人技术在文化创意展示上的应用研究 被引量:1
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作者 陶健林 方骥 《科教文汇》 2024年第12期I0006-I0008,共3页
随着元宇宙概念的兴起,虚拟数字人技术在文化创意展示领域展现出巨大的应用潜力。该文旨在探讨如何应用该技术增强文化体验的沉浸感和互动性,并推动文化产品的创新。通过分析元宇宙的核心技术和虚拟数字人的特点,阐述元宇宙虚拟数字人... 随着元宇宙概念的兴起,虚拟数字人技术在文化创意展示领域展现出巨大的应用潜力。该文旨在探讨如何应用该技术增强文化体验的沉浸感和互动性,并推动文化产品的创新。通过分析元宇宙的核心技术和虚拟数字人的特点,阐述元宇宙虚拟数字人技术在传播传统文化、创新艺术形式及提升观众互动体验方面的应用,并探讨了其对文化产业商业模式的潜在影响。 展开更多
关键词 元宇宙 虚拟数字人 文化创意 展示技术 沉浸体验
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虚拟数字人的传播风险与社会行动者治理
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作者 郭栋 《陕西师范大学学报(哲学社会科学版)》 CSSCI 北大核心 2024年第3期136-143,共8页
虚拟数字人日益嵌入社会结构当中,加剧当下社会的媒介化程度,在其迅速应用于内容生产领域的同时,还出现了内容失当和传播伦理等问题。虚拟数字人是非人之物(non-human),但该场景中的社会行动者——中之人既是自然人,又为内容把关模式的... 虚拟数字人日益嵌入社会结构当中,加剧当下社会的媒介化程度,在其迅速应用于内容生产领域的同时,还出现了内容失当和传播伦理等问题。虚拟数字人是非人之物(non-human),但该场景中的社会行动者——中之人既是自然人,又为内容把关模式的创新提供一个可行的视角。中之人被视为法律责任的主体之一,作为新型把关主体,其隐匿于后台,把关的创新体现在主体、对象、策略和价值引导等方面,呈现出中介化和弥散化的特点,相关主体性的建构还需与主流文化同频共振,以求把关主体的价值观和“善治”有机融合。 展开更多
关键词 虚拟数字人 传播风险 智能传播 社会行动者
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以“虚”促实,虚拟数字人技术赋能外贸营销探索研究
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作者 黄炫洲 《湖北开放职业学院学报》 2024年第12期160-162,共3页
AI(人工智能)技术与外贸深度融合,推动着跨境贸易模式的智能化升级,虚拟数字人技术在外贸营销领域的应用逐步兴起,为解决外贸企业在海外短视频、跨境直播、海外社交媒体营销等数字化营销过程的痛点问题提供了新思路,激发外贸新活力。本... AI(人工智能)技术与外贸深度融合,推动着跨境贸易模式的智能化升级,虚拟数字人技术在外贸营销领域的应用逐步兴起,为解决外贸企业在海外短视频、跨境直播、海外社交媒体营销等数字化营销过程的痛点问题提供了新思路,激发外贸新活力。本文分析了虚拟数字人技术赋能外贸营销的作用机理,论述了该技术在外贸营销领域实现规模化应用所必须具备的四个条件,对其在外贸营销过程中的主要应用场景进行深入的剖析,明确在外贸领域的独特应用价值,强调技术的持续进步将推动虚拟数字人应用发挥出更来更大的赋能潜力。 展开更多
关键词 外贸营销 虚拟数字人 跨境直播 海外短视频
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