The paper presents the implementation of a parallel version of FDK (Felkamp, David e Kress) algorithm using graphics processing units. Discussion was briefly some elements the computed tomographic scan and FDK algor...The paper presents the implementation of a parallel version of FDK (Felkamp, David e Kress) algorithm using graphics processing units. Discussion was briefly some elements the computed tomographic scan and FDK algorithm; and some ideas about GPUs (Graphics Processing Units) and its use in general purpose computing were presented. The paper shows a computational implementation of FDK algorithm and the process of parallelization of this implementation. Compare the parallel version of the algorithm with the sequential version, used speedup as a performance metric. To evaluate the performance of parallel version, two GPUs, GeForce 9400GT (16 cores) a low capacity GPU and Quadro 2000 (192 cores) a medium capacity GPU was reached speedup of 3.37.展开更多
Linear quadtree is a popular image representation method due to its convenient imaging procedure. However, the excessive emphasis on the symmetry of segmentation, i.e. dividing repeatedly a square into four equal sub-...Linear quadtree is a popular image representation method due to its convenient imaging procedure. However, the excessive emphasis on the symmetry of segmentation, i.e. dividing repeatedly a square into four equal sub-squares, makes linear quadtree not an optimal representation. In this paper, a no-loss image representation, referred to as Overlapped Rectangle Image Representation (ORIR), is presented to support fast image operations such as Legendre moments computation. The ORIR doesn’t importune the symmetry of segmentation, and it is capable of representing, by using an identical rectangle, the information of the pixels which are not even adjacent to each other in the sense of 4-neighbor and 8-neighbor. Hence, compared with the linear quadtree, the ORIR significantly reduces the number of rectangles required to represent an image. Based on the ORIR, an algorithm for exact Legendre moments computation is presented. The theoretical analysis and the experimental results show that the ORIR-based algorithm for exact Legendre moments computation is faster than the conventional exact algorithms.展开更多
文摘The paper presents the implementation of a parallel version of FDK (Felkamp, David e Kress) algorithm using graphics processing units. Discussion was briefly some elements the computed tomographic scan and FDK algorithm; and some ideas about GPUs (Graphics Processing Units) and its use in general purpose computing were presented. The paper shows a computational implementation of FDK algorithm and the process of parallelization of this implementation. Compare the parallel version of the algorithm with the sequential version, used speedup as a performance metric. To evaluate the performance of parallel version, two GPUs, GeForce 9400GT (16 cores) a low capacity GPU and Quadro 2000 (192 cores) a medium capacity GPU was reached speedup of 3.37.
基金Supported by the National High Technology Research and Development Program of China (No. 2006AA04Z211)
文摘Linear quadtree is a popular image representation method due to its convenient imaging procedure. However, the excessive emphasis on the symmetry of segmentation, i.e. dividing repeatedly a square into four equal sub-squares, makes linear quadtree not an optimal representation. In this paper, a no-loss image representation, referred to as Overlapped Rectangle Image Representation (ORIR), is presented to support fast image operations such as Legendre moments computation. The ORIR doesn’t importune the symmetry of segmentation, and it is capable of representing, by using an identical rectangle, the information of the pixels which are not even adjacent to each other in the sense of 4-neighbor and 8-neighbor. Hence, compared with the linear quadtree, the ORIR significantly reduces the number of rectangles required to represent an image. Based on the ORIR, an algorithm for exact Legendre moments computation is presented. The theoretical analysis and the experimental results show that the ORIR-based algorithm for exact Legendre moments computation is faster than the conventional exact algorithms.