Mesh parameterization is one of the fundamental operations in computer graphics(CG) and computeraided design(CAD). In this paper, we propose a novel local/global parameterization approach, ARAP++, for singleand multi-...Mesh parameterization is one of the fundamental operations in computer graphics(CG) and computeraided design(CAD). In this paper, we propose a novel local/global parameterization approach, ARAP++, for singleand multi-boundary triangular meshes. It is an extension of the as-rigid-as-possible(ARAP) approach, which stitches together 1-ring patches instead of individual triangles. To optimize the spring energy, we introduce a linear iterative scheme which employs convex combination weights and a fitting Jacobian matrix corresponding to a prescribed family of transformations. Our algorithm is simple, efficient, and robust. The geometric properties(angle and area)of the original model can also be preserved by appropriately prescribing the singular values of the fitting matrix. To reduce the area and stretch distortions for high-curvature models, a stretch operator is introduced. Numerical results demonstrate that ARAP++ outperforms several state-of-the-art methods in terms of controlling the distortions of angle, area, and stretch. Furthermore, it achieves a better visualization performance for several applications, such as texture mapping and surface remeshing.展开更多
Parameterization of triangle meshes is a fundamental problem for texture mapping, surface fitting, surface reconstruction, and mesh editing. The deformation of triangular meshes caused by the parameterized process is ...Parameterization of triangle meshes is a fundamental problem for texture mapping, surface fitting, surface reconstruction, and mesh editing. The deformation of triangular meshes caused by the parameterized process is the measurement of parameterization Traditional standard method has its limitation when evaluating mixture distortion energy parameterizations. Thus an evaluation method bases on distortion energy parameterization of triangular meshes is introduced for the limitation. The novel method employs an adaptive expression form to the mixture energy, and uses a weight factor to represent distortion energy distribution. By using this method, we can evaluate all kinds ofparameterization in a uniform measurement and acquire a more intuitive and clear evaluation.展开更多
In this paper the authors present a novel semi-automatic feature line detection technique for meshes. Taking into account the distance and orientation between two vertices on meshes and the curvature information of ve...In this paper the authors present a novel semi-automatic feature line detection technique for meshes. Taking into account the distance and orientation between two vertices on meshes and the curvature information of vertices, they first find an initial feature line which connects some user-specified vertices on meshes; then parameterize the “feature strip” surrounding the feature line onto a planar domain using a vertex flattening technique; and refine the flattened feature strip using the 2D snakes approach to make the feature line smoother and more accurate; lastly they get the feature line by mapping the refined line back to the original meshes. Experimental results showed that their method can extract the feature line rapidly and precisely. As an ap- plication, they propose a mesh decomposition method based on the detected feature line.展开更多
In this paper we propose a robust watermarking algorithm for 3D mesh. The algorithm is based on spherical wavelet transform. Our basic idea is to decompose the original mesh into a series of details at different scale...In this paper we propose a robust watermarking algorithm for 3D mesh. The algorithm is based on spherical wavelet transform. Our basic idea is to decompose the original mesh into a series of details at different scales by using spherical wavelet transform; the watermark is then embedded into the different levels of details. The embedding process includes: global sphere parameterization, spherical uniform sampling, spherical wavelet forward transform, embedding watermark, spherical wavelet inverse transform, and at last resampling the mesh watermarked to recover the topological connectivity of the original model. Experiments showed that our algorithm can improve the capacity of the watermark and the robustness of watermarking against attacks.展开更多
This paper presents an efficient technique for processing of 3D meshed surfaces via spherical wavelets. More specifically, an input 3D mesh is firstly transformed into a spherical vector signal by a fast low distortio...This paper presents an efficient technique for processing of 3D meshed surfaces via spherical wavelets. More specifically, an input 3D mesh is firstly transformed into a spherical vector signal by a fast low distortion spherical parameterization approach based on symmetry analysis of 3D meshes. This signal is then sampled on the sphere with the help of an adaptive sampling scheme. Finally, the sampled signal is transformed into the wavelet domain according to spherical wavelet transform where many 3D mesh processing operations can be implemented such as smoothing, enhancement, compression, and so on. Our main contribution lies in incorporating a fast low distortion spherical parameterization approach and an adaptive sampling scheme into the frame for pro- cessing 3D meshed surfaces by spherical wavelets, which can handle surfaces with complex shapes. A number of experimental ex- amples demonstrate that our algorithm is robust and efficient.展开更多
基金supported by the National Natural Science Foundation of China(Nos.61432003,61572105,11171052,and 61328206)
文摘Mesh parameterization is one of the fundamental operations in computer graphics(CG) and computeraided design(CAD). In this paper, we propose a novel local/global parameterization approach, ARAP++, for singleand multi-boundary triangular meshes. It is an extension of the as-rigid-as-possible(ARAP) approach, which stitches together 1-ring patches instead of individual triangles. To optimize the spring energy, we introduce a linear iterative scheme which employs convex combination weights and a fitting Jacobian matrix corresponding to a prescribed family of transformations. Our algorithm is simple, efficient, and robust. The geometric properties(angle and area)of the original model can also be preserved by appropriately prescribing the singular values of the fitting matrix. To reduce the area and stretch distortions for high-curvature models, a stretch operator is introduced. Numerical results demonstrate that ARAP++ outperforms several state-of-the-art methods in terms of controlling the distortions of angle, area, and stretch. Furthermore, it achieves a better visualization performance for several applications, such as texture mapping and surface remeshing.
基金Supported by National Natural Science Foundation of China(Nos.61373054,61203105,61173078)Natural Science Foundation of Shandong Province,China(Nos.ZR2010FM047,ZR2011FL016)
文摘Parameterization of triangle meshes is a fundamental problem for texture mapping, surface fitting, surface reconstruction, and mesh editing. The deformation of triangular meshes caused by the parameterized process is the measurement of parameterization Traditional standard method has its limitation when evaluating mixture distortion energy parameterizations. Thus an evaluation method bases on distortion energy parameterization of triangular meshes is introduced for the limitation. The novel method employs an adaptive expression form to the mixture energy, and uses a weight factor to represent distortion energy distribution. By using this method, we can evaluate all kinds ofparameterization in a uniform measurement and acquire a more intuitive and clear evaluation.
基金Project supported by the National Natural Science Foundation of China (Nos. 60403038, 60033010) and the National Basic Research Program (973) of China (No. 2002CB312101)
文摘In this paper the authors present a novel semi-automatic feature line detection technique for meshes. Taking into account the distance and orientation between two vertices on meshes and the curvature information of vertices, they first find an initial feature line which connects some user-specified vertices on meshes; then parameterize the “feature strip” surrounding the feature line onto a planar domain using a vertex flattening technique; and refine the flattened feature strip using the 2D snakes approach to make the feature line smoother and more accurate; lastly they get the feature line by mapping the refined line back to the original meshes. Experimental results showed that their method can extract the feature line rapidly and precisely. As an ap- plication, they propose a mesh decomposition method based on the detected feature line.
文摘In this paper we propose a robust watermarking algorithm for 3D mesh. The algorithm is based on spherical wavelet transform. Our basic idea is to decompose the original mesh into a series of details at different scales by using spherical wavelet transform; the watermark is then embedded into the different levels of details. The embedding process includes: global sphere parameterization, spherical uniform sampling, spherical wavelet forward transform, embedding watermark, spherical wavelet inverse transform, and at last resampling the mesh watermarked to recover the topological connectivity of the original model. Experiments showed that our algorithm can improve the capacity of the watermark and the robustness of watermarking against attacks.
基金Supported by the National Natural Science Foundation of China(No.61173102)the NSFC Guangdong Joint Fund(No.U0935004)+2 种基金the Fundamental Research Funds for the Central Universities(No.DUT11SX08)the Opening Foundation of Key Laboratory of Symbolic Computation and Knowledge Engineering of Ministry of Education of China(No.93K172012K02)the Doctor Research Start-up Fund of North East Dian Li university(No.BSJXM-200912)
文摘This paper presents an efficient technique for processing of 3D meshed surfaces via spherical wavelets. More specifically, an input 3D mesh is firstly transformed into a spherical vector signal by a fast low distortion spherical parameterization approach based on symmetry analysis of 3D meshes. This signal is then sampled on the sphere with the help of an adaptive sampling scheme. Finally, the sampled signal is transformed into the wavelet domain according to spherical wavelet transform where many 3D mesh processing operations can be implemented such as smoothing, enhancement, compression, and so on. Our main contribution lies in incorporating a fast low distortion spherical parameterization approach and an adaptive sampling scheme into the frame for pro- cessing 3D meshed surfaces by spherical wavelets, which can handle surfaces with complex shapes. A number of experimental ex- amples demonstrate that our algorithm is robust and efficient.