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Play therapy in children with autism:Its role,implications,and limitations 被引量:3
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作者 Reem Elbeltagi Mohammed Al-Beltagi +1 位作者 Nermin Kamal Saeed Rawan Alhawamdeh 《World Journal of Clinical Pediatrics》 2023年第1期1-22,共22页
Play is a pleasurable physical or mental activity that enhances the child’s skills involving negotiation abilities,problem-solving,manual dexterity,sharing,decision-making,and working in a group.Play affects all the ... Play is a pleasurable physical or mental activity that enhances the child’s skills involving negotiation abilities,problem-solving,manual dexterity,sharing,decision-making,and working in a group.Play affects all the brain's areas,structures,and functions.Children with autism have adaptive behavior,adaptive response,and social interaction limitations.This review explores the different applications of play therapy in helping children with autism disorder.Play is usually significantly impaired in children with autism.Play therapy is mainly intended to help children to honor their unique mental abilities and developmental levels.The main aim of play therapy is to prevent or solve psychosocial difficulties and achieve optimal child-healthy growth and development.Play therapy helps children with autism to engage in play activities of their interest and choice to express themselves in the most comfortable ways.It changes their way of self-expression from unwanted behaviors to more non-injurious expressive behavior using toys or activities of their choice as their words.Play therapy also helps those children to experience feeling out various interaction styles.Every child with autism is unique and responds differently.Therefore,different types of intervention,like play therapy,could fit the differences in children with autism.Proper evaluation of the child is mandatory to evaluate which type fits the child more than the others.This narrative review revised the different types of play therapy that could fit children with autism in an evidence-based way.Despite weak evidence,play therapy still has potential benefits for patients and their families. 展开更多
关键词 AUTISM play therapy Children Autism spectrum disorder Sensory integration therapy Art-play therapy Equine-partnered play therapy Child-centered play therapy Synergistic play therapy
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基于SAE模型和Play算子的矢量磁滞模型研究
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作者 马阳阳 李永建 +2 位作者 孙鹤 杨明 岳帅超 《电工电能新技术》 CSCD 北大核心 2023年第6期44-53,共10页
构建精确的矢量磁滞模型对电工装备电磁场数值分析是必要的。本文基于深度堆叠自编码器(SAE)模型结合磁滞算子空间理论提出了一种矢量磁滞模型。在模型结构中利用多个Play磁滞算子构建算子空间,样本中的磁场强度数据输入算子空间生成高... 构建精确的矢量磁滞模型对电工装备电磁场数值分析是必要的。本文基于深度堆叠自编码器(SAE)模型结合磁滞算子空间理论提出了一种矢量磁滞模型。在模型结构中利用多个Play磁滞算子构建算子空间,样本中的磁场强度数据输入算子空间生成高维磁化状态矢量数据。该数据作为SAE模型的输入,利用SAE模型表征磁化状态矢量数据与模型输出磁感应强度的复杂非线性关系。通过训练样本生成的数据构建训练集和训练模型,获得SAE模型的参数。对测试数据的拟合结果表明:构建的模型可以有效地描述铁磁材料在旋转磁化情况下的非线性特性和各向异性。同时,对模型施加螺旋励磁,输出表明构建的模型可以有效地体现材料的矢量磁化特性。 展开更多
关键词 磁滞模型 SAE模型 矢量play算子 磁滞算子空间理论
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基于Conceptual Play Spaces理论的初中语文教育游戏设计
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作者 赵振帅 徐恩芹 《教育进展》 2023年第11期8270-8274,共5页
在真实的情境中教学可以促进学生的理解,对于初中生来说,他们需要一些具体形象的支撑,3D体验游戏可以将抽象的事物具体化,让学生感受到真实的世界。本文以Conceptual Play Spaces理论为基础,根据初中生的学习特征,设计教育游戏桃花源记... 在真实的情境中教学可以促进学生的理解,对于初中生来说,他们需要一些具体形象的支撑,3D体验游戏可以将抽象的事物具体化,让学生感受到真实的世界。本文以Conceptual Play Spaces理论为基础,根据初中生的学习特征,设计教育游戏桃花源记,激发学习者的学习兴趣,使学生沉浸在教育游戏情境中,提高学习者核心素养。 展开更多
关键词 教育游戏 Conceptual play Spaces理论 3D游戏
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Playing Sports Can Make Us Healthy
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作者 贺思雨 李欣(指导) 《中学生英语》 2023年第13期7-7,共1页
Hello!I’m 14 years old.I like sports very much because playing sports can make us healthy.Tennis is my favorite sport.I think it is very interesting.I play tennis with my sister after class.But I don’t like playing ... Hello!I’m 14 years old.I like sports very much because playing sports can make us healthy.Tennis is my favorite sport.I think it is very interesting.I play tennis with my sister after class.But I don’t like playing soccer.I think it is very difficult.Wei Dong is my classmate. 展开更多
关键词 FAVORITE SPORTS playING
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Multi-Modal Data Analysis Based Game Player Experience Modeling Using LSTM-DNN 被引量:1
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作者 Sehar Shahzad Farooq Mustansar Fiaz +4 位作者 Irfan Mehmood Ali Kashif Bashir Raheel Nawaz KyungJoong Kim Soon Ki Jung 《Computers, Materials & Continua》 SCIE EI 2021年第9期4087-4108,共22页
Game player modeling is a paradigm of computational models to exploit players’behavior and experience using game and player analytics.Player modeling refers to descriptions of players based on frameworks of data deri... Game player modeling is a paradigm of computational models to exploit players’behavior and experience using game and player analytics.Player modeling refers to descriptions of players based on frameworks of data derived from the interaction of a player’s behavior within the game as well as the player’s experience with the game.Player behavior focuses on dynamic and static information gathered at the time of gameplay.Player experience concerns the association of the human player during gameplay,which is based on cognitive and affective physiological measurements collected from sensors mounted on the player’s body or in the player’s surroundings.In this paper,player experience modeling is studied based on the board puzzle game“Candy Crush Saga”using cognitive data of players accessed by physiological and peripheral devices.Long Short-Term Memory-based Deep Neural Network(LSTM-DNN)is used to predict players’effective states in terms of valence,arousal,dominance,and liking by employing the concept of transfer learning.Transfer learning focuses on gaining knowledge while solving one problem and using the same knowledge to solve different but related problems.The homogeneous transfer learning approach has not been implemented in the game domain before,and this novel study opens a new research area for the game industry where the main challenge is predicting the significance of innovative games for entertainment and players’engagement.Relevant not only from a player’s point of view,it is also a benchmark study for game developers who have been facing problems of“cold start”for innovative games that strengthen the game industrial economy. 展开更多
关键词 Game player modeling experience modeling player analytics deep learning LSTM game play data Candy Crush Saga
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基于Conceptual Play Spaces理论的教育游戏设计——探究式教育游戏的情境设计 被引量:6
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作者 马颖峰 付亚丽 《电化教育研究》 CSSCI 北大核心 2012年第9期91-95,共5页
学生理解学科内容并将其转化为智能的最好方式之一,是"参与"到具体问题情境中学习,而精心设计的教育游戏可提供更加真实的"问题情境",有效增强"参与度"。本文在对Conceptual Play Spaces理论分析前提下,... 学生理解学科内容并将其转化为智能的最好方式之一,是"参与"到具体问题情境中学习,而精心设计的教育游戏可提供更加真实的"问题情境",有效增强"参与度"。本文在对Conceptual Play Spaces理论分析前提下,理清教育游戏"概念性玩耍空间"的设计要素,基此提出探究式教育游戏的情境设计,促使学生沉浸于丰富的情境,并有效地参与其中,力求使学习"自然发生",实现有意义的学习。 展开更多
关键词 CONCEPTUAL play Spaces理论 教育游戏 情境设计
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加拿大幼儿体育素养测评工具Pre PLAy解读及启示 被引量:6
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作者 赵雅萍 孙晋海 +1 位作者 陈思同 蔡捷 《成都体育学院学报》 CSSCI 北大核心 2021年第5期52-58,共7页
通过对目前较为成熟的加拿大幼儿体育素养测评工具Pre PLAy(Preschool Physical Literacy Assessment)进行研究后发现,其具有五个方面的特点,即测评对象聚焦生命周期的萌芽、测评内容体现体育素养的内涵、测评体系延续成熟工具的理念、... 通过对目前较为成熟的加拿大幼儿体育素养测评工具Pre PLAy(Preschool Physical Literacy Assessment)进行研究后发现,其具有五个方面的特点,即测评对象聚焦生命周期的萌芽、测评内容体现体育素养的内涵、测评体系延续成熟工具的理念、测评观察注重常规操作的便捷、测评标准反映个体旅程的独特。对我国的幼儿体育素养测评有两个方面的启示:一是在测评内容方面,强化对幼儿参与动机、运动能力和活动信心的衡量,激发幼儿“我想玩”的参与激情、“我会玩”的运动技能和“我能玩”的活动信心;二是在测评方式方面,关注“动起来”的日常和“练下去”的过程,提高测评可操作性和活动参与度,发挥测评全生命周期的长效作用。 展开更多
关键词 幼儿体育 体育素养 测量与评价 PRE play 加拿大
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论竞技体育Fair Play精神的失去与维持 被引量:7
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作者 张志刚 鲁长会 《体育文化导刊》 北大核心 2005年第2期44-46,共3页
公平竞争是竞技体育的核心内容,但是在现代社会中却逐渐失去,本文通过总结其现象、分析原因从而提出解决对策。
关键词 竞技体育 FAIR play精神 公平竞争 体育暴力 运动训练
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基于Play策略的小型足球机器人角色分配设计 被引量:2
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作者 李鹏 李永新 +1 位作者 杜华生 杨杰 《自动化与仪表》 2006年第3期16-18,23,共4页
小型组足球机器人的决策系统是一个多智能体的协调控制系统,主要由视觉信息处理、协调策略、角色分配、动作实现等组成。文中对角色分配进行研究,提出了一种基于Play策略并与区域相关的角色分配方案,并阐述了决策系统下角色分配的整体... 小型组足球机器人的决策系统是一个多智能体的协调控制系统,主要由视觉信息处理、协调策略、角色分配、动作实现等组成。文中对角色分配进行研究,提出了一种基于Play策略并与区域相关的角色分配方案,并阐述了决策系统下角色分配的整体设计。实现了动态灵活的分配机制。 展开更多
关键词 足球机器人 决策系统 play策略 角色分配
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冲突与共融——cosplay活动的文化性与商业性探析 被引量:17
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作者 刘胜枝 《中国青年研究》 CSSCI 北大核心 2006年第3期16-19,共4页
关键词 文化性 商业性 共融 冲突 角色扮演 play 现代社会 动漫 爱好者 青少年
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How to Improve Spoken English Teaching through Role play in College Schools in China 被引量:2
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作者 刘军 牛慧 《海外英语》 2012年第16期112-115,共4页
In the present competitive society, English becomes more and more important, and how to master English becomes one popular topic for everyone. English is a communicative tool, however, traditional teaching method used... In the present competitive society, English becomes more and more important, and how to master English becomes one popular topic for everyone. English is a communicative tool, however, traditional teaching method used in English teaching is not very suitable, and the traditional teaching is very boring and inefficient. The traditional teaching does not give students a real world situation to practice their English speaking and it does not cultivate their learning interests. This phenomenon continued in the students English learning for many years, and students can not use the English to communicate in their daily life. This phenomenon appears in oral English teaching in college schools as well, In order to solve the problems, the paper firstly describes the problem of English spoken teaching in college schools in Chi na. And then it analyzes the performance of problem and the cause of problems. The aim is that we find the problem and deficiency of Eng lish spoken teaching in college schools and use Role play as an effective way to solve these problems. Moreover, how to uses the role play specifically in the spoken English teaching, So that the role play can help teacher change traditional teaching method, enhance students’ oral communication ability, cultivate the students’learning interests and improve spoken English teaching in colleges. 展开更多
关键词 role play SPOKEN English TEACHING in COLLEGE schoo
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Role Play在商务谈判技能培训中的应用研究 被引量:2
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作者 张小兰 《职大学报》 2014年第6期120-121,32,共3页
本文主要介绍Role Play的含义,理论依据,功能,组织与应用,并且详细地介绍了Role Play在商务谈判技能培训中的具体应用方法。
关键词 ROLE play 商务谈判 角色扮演
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“play+stay”理念在营口理工学院网球课中的应用研究 被引量:1
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作者 徐洋 《科技创新导报》 2015年第11期104-105,共2页
2007年2月ITF正式发起了一项意在增加全球网球参与性的运动——play+stay。它的目标是使网球这项运动更容易、更有趣和更健康。并保证每一位初学者在第一堂课中都能够掌握发球、对打和得分的能力。"play+stay"的理念主要包括... 2007年2月ITF正式发起了一项意在增加全球网球参与性的运动——play+stay。它的目标是使网球这项运动更容易、更有趣和更健康。并保证每一位初学者在第一堂课中都能够掌握发球、对打和得分的能力。"play+stay"的理念主要包括5部分:网球是简单的;网球是有趣的;网球比赛是有趣的;网球是健康的;网球适合所有人。营口理工学院于2012年开始设置了网球课程,并与2014—2015学年引入了"play+stay"理念并结合自身的特点和教学经验进行了教学实验,得出以下结论:(1)"play+stay"理念非常适合高校网球教学。(2)同学们的学习热情显著提高,网球技能水平达到了教学目标的要求。(3)"play+stay"理念应与高校自身的特点相结合才能发挥最大的优势。 展开更多
关键词 play+stay 营口理工学院 实验研究 网球课
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利用卫星提供Triple Play业务
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作者 周坡 曹志刚 《数字通信世界》 2007年第3期46-49,共4页
本文就目前在地面网络中的热点业务Triple Play的概念及特点进行了介绍,指出利用直播卫星提供Triple Play具有很大的优势,给出了卫星Triple Play业务系统主要组成部分及其功能,对目前国外一些公司的卫星Triple Play解决方案进行了简要阐... 本文就目前在地面网络中的热点业务Triple Play的概念及特点进行了介绍,指出利用直播卫星提供Triple Play具有很大的优势,给出了卫星Triple Play业务系统主要组成部分及其功能,对目前国外一些公司的卫星Triple Play解决方案进行了简要阐述,分析了系统涉及的传输体制和网络资源管理系统等相关技术,最后对卫星Triple Play系统的前景进行了展望。 展开更多
关键词 TRIPLE play 直播卫星 DVB-S2 网络资源管理
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Foreign Telecoms Intend to Unite to Play in China
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《China's Foreign Trade》 2001年第1期31-33,共3页
关键词 play Foreign Telecoms Intend to Unite to play in China SCDMA
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Application of Role-Play in Oral English Teaching in Universities
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作者 郭思含 《海外英语》 2014年第20期122-124,共3页
Role-play is considered as a useful method to solve the problem of oral English teaching in universities. It's much more than a performance that learners can experience the real life in the classroom. Through its ... Role-play is considered as a useful method to solve the problem of oral English teaching in universities. It's much more than a performance that learners can experience the real life in the classroom. Through its use in the pre-playing,whileplaying and post-playing stages in universities,its effects will be presented in an overall way: students can gain more communication skills in the mini society atmosphere,and the accuracy and fluency of their oral English will be improved. Although some factors may affect the effects of role-play use in oral English teaching in universities,with the better use of role-play in the future,the goal of oral English teaching will be realized. 展开更多
关键词 the USE of ROLE play EFFECTS
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ZTE in Strategic Alliance to Bring Triple Play Broadband to India
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《ZTE Communications》 2005年第1期62-62,共1页
关键词 ZTE in Strategic Alliance to Bring Triple play Broadband to India play
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谷歌有心返场中国梅开二度 Google Play依然面临莫测未来
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作者 宋滟泓 《IT时代周刊》 2015年第7期44-45,共2页
在阔别中国内地市场五年之后,谷歌面对A ndroid市场火爆却颗粒无收的现状,开始积极思变。多方努力之下,G oogle Play入华的步履渐近,未来的前景却依然未明朗心有不甘的谷歌这次是真的要回中国市场了。日前,有消息称,谷歌正在跟中国手机... 在阔别中国内地市场五年之后,谷歌面对A ndroid市场火爆却颗粒无收的现状,开始积极思变。多方努力之下,G oogle Play入华的步履渐近,未来的前景却依然未明朗心有不甘的谷歌这次是真的要回中国市场了。日前,有消息称,谷歌正在跟中国手机厂商谈判,如果在手机中内置谷歌应用商店Google Play,就可以获得他们提供的1美元补贴。为了推进此事,谷歌打算在上海自贸区专门成立公司。据悉,中华酷联及vivo、OPPO中,至少有三家厂商正和谷歌亲密接触。 展开更多
关键词 GOOGLE play 中国内地 谷歌 中国市场 VIVO 厂商
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A Critical Review of Anne Pomerantz and Nancy D.Bell's Learning to Play,Playing to Learn:FL Learners as Multicompetent Language Users
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作者 邓林 《海外英语》 2010年第9X期47-48,共2页
A smattering of articles on the importance of language play to second language acquisition and language teaching pedagogy have begun to appear in both academic journals and conferences in recent years.Anne Pomerantz a... A smattering of articles on the importance of language play to second language acquisition and language teaching pedagogy have begun to appear in both academic journals and conferences in recent years.Anne Pomerantz and Nancy D.Bell's Learning to Play,Playing to Learning:FL Learners as Multicompetent Language Users reconsiders how instances of spontaneous,creative language play can be of help to language learning.This paper first briefly summarizes the main idea of the article,then it makes a critical point-to point review. 展开更多
关键词 Critique IDEOLOGY LANGUAGE play LANGUAGE LEARNING
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“运盈”Triple-play业务的下一代宽带接入平台
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作者 马润斌 《通信世界》 2005年第43期50-50,共1页
关键词 宽带接入平台 业务 一代 play DSLAM ZTE
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