In the air combat process,confrontation position is the critical factor to determine the confrontation situation,attack effect and escape probability of UAVs.Therefore,selecting the optimal confrontation position beco...In the air combat process,confrontation position is the critical factor to determine the confrontation situation,attack effect and escape probability of UAVs.Therefore,selecting the optimal confrontation position becomes the primary goal of maneuver decision-making.By taking the position as the UAV’s maneuver strategy,this paper constructs the optimal confrontation position selecting games(OCPSGs)model.In the OCPSGs model,the payoff function of each UAV is defined by the difference between the comprehensive advantages of both sides,and the strategy space of each UAV at every step is defined by its accessible space determined by the maneuverability.Then we design the limit approximation of mixed strategy Nash equilibrium(LAMSNQ)algorithm,which provides a method to determine the optimal probability distribution of positions in the strategy space.In the simulation phase,we assume the motions on three directions are independent and the strategy space is a cuboid to simplify the model.Several simulations are performed to verify the feasibility,effectiveness and stability of the algorithm.展开更多
The package offered by Bouygues Télécoms includes a MicroSD card that can be used to store multimedia contents (picture, music, videos) and offers up to 8GB of memory.
Dialogues are fundamentally driven by xu(C. Wang, 2016, 2017), a Chinese word meaning continuation that captures the process in which interlocutors participate in interaction through the actions of(utterance) completi...Dialogues are fundamentally driven by xu(C. Wang, 2016, 2017), a Chinese word meaning continuation that captures the process in which interlocutors participate in interaction through the actions of(utterance) completion,(content) extension, and(topic) creation(CEC). This article reports a conversation analytic case study designed to investigate how the continuation strategies of CEC are used in real-time communication to achieve mutual understanding, and thus to construct intersubjectivity(Verhagen, 2005) and promote the development of second language(L2)interactional competence. Our data consisted of audio and video recordings of a 25-minute conversation between two L2 English speakers, one expert and one novice, and a stimulated recall interview with them. Results revealed that the expert employed CEC at the early stage of interaction to maintain successful communication, and the novice gradually aligned with the expert and used CEC to achieve mutual understanding, construct intersubjectivity, and create opportunities for interaction and learning at the late stage, displaying her development of L2 interactional competence. Our findings have useful implications for theoretical and methodological development of the xu-argument studies as well as for xu-based L2 pedagogy.展开更多
The automatic colorization of anime line drawings is a challenging problem in production pipelines.Recent advances in deep neural networks have addressed this problem;however,collectingmany images of colorization targ...The automatic colorization of anime line drawings is a challenging problem in production pipelines.Recent advances in deep neural networks have addressed this problem;however,collectingmany images of colorization targets in novel anime work before the colorization process starts leads to chicken-and-egg problems and has become an obstacle to using them in production pipelines.To overcome this obstacle,we propose a new patch-based learning method for few-shot anime-style colorization.The learning method adopts an efficient patch sampling technique with position embedding according to the characteristics of anime line drawings.We also present a continuous learning strategy that continuously updates our colorization model using new samples colorized by human artists.The advantage of our method is that it can learn our colorization model from scratch or pre-trained weights using only a few pre-and post-colorized line drawings that are created by artists in their usual colorization work.Therefore,our method can be easily incorporated within existing production pipelines.We quantitatively demonstrate that our colorizationmethod outperforms state-of-the-art methods.展开更多
The phenomenon of cooperation is prevalent in both nature and human society. In this paper a simulative model is developed to examine how the strategy continuity influences cooperation in the spatial prisoner's games...The phenomenon of cooperation is prevalent in both nature and human society. In this paper a simulative model is developed to examine how the strategy continuity influences cooperation in the spatial prisoner's games in which the players migrate through the success-driven migration mechanism. Numerical simulations illustrate that the strategy continuity promotes cooperation at a low rate of migration, while impeding cooperation when the migration rate is higher. The influence of strategy continuity is also dependent on the game types. Through a more dynamic analysis, the different effects of the strategy continuity at low and high rates of migration are explained by the formation, expansion, and extinction of the self-assembled clusters of "partial-cooperators" within the gaming population.展开更多
In this paper, with the method of adaptive dynamics, we investigate the coevolution of phenotypic traits of predator and prey species. The evolutionary model is constructed from a deterministic approximation of the un...In this paper, with the method of adaptive dynamics, we investigate the coevolution of phenotypic traits of predator and prey species. The evolutionary model is constructed from a deterministic approximation of the underlying stochastic ecological processes. Firstly, we investigate the ecological and evolutionary conditions that allow for continu- ously stable strategy and evolutionary branching. We find that evolutionary branching in the prey phenotype will occur when the frequency dependence in the prey carrying capacity is not strong. Furthermore, it is found that if the two prey branches move far away enough, the evolutionary branching in the prey phenotype will induce the sec- ondary branching in the predator phenotype. The final evolutionary outcome contains two prey and two predator species. Secondly, we show that under symmetric interactions the evolutionary model admits a supercritical Hopf bifurcation if the frequency depen- dence in the prey carrying capa.city is very weak. Evolutionary cycle is a likely outcome of the nmtation-selection processes. Finally, we find that frequency-dependent selection can drive the predator population to extinction under asymmetric interactions.展开更多
基金National Key R&D Program of China(Grant No.2021YFA1000402)National Natural Science Foundation of China(Grant No.72071159)to provide fund for conducting experiments。
文摘In the air combat process,confrontation position is the critical factor to determine the confrontation situation,attack effect and escape probability of UAVs.Therefore,selecting the optimal confrontation position becomes the primary goal of maneuver decision-making.By taking the position as the UAV’s maneuver strategy,this paper constructs the optimal confrontation position selecting games(OCPSGs)model.In the OCPSGs model,the payoff function of each UAV is defined by the difference between the comprehensive advantages of both sides,and the strategy space of each UAV at every step is defined by its accessible space determined by the maneuverability.Then we design the limit approximation of mixed strategy Nash equilibrium(LAMSNQ)algorithm,which provides a method to determine the optimal probability distribution of positions in the strategy space.In the simulation phase,we assume the motions on three directions are independent and the strategy space is a cuboid to simplify the model.Several simulations are performed to verify the feasibility,effectiveness and stability of the algorithm.
文摘The package offered by Bouygues Télécoms includes a MicroSD card that can be used to store multimedia contents (picture, music, videos) and offers up to 8GB of memory.
文摘Dialogues are fundamentally driven by xu(C. Wang, 2016, 2017), a Chinese word meaning continuation that captures the process in which interlocutors participate in interaction through the actions of(utterance) completion,(content) extension, and(topic) creation(CEC). This article reports a conversation analytic case study designed to investigate how the continuation strategies of CEC are used in real-time communication to achieve mutual understanding, and thus to construct intersubjectivity(Verhagen, 2005) and promote the development of second language(L2)interactional competence. Our data consisted of audio and video recordings of a 25-minute conversation between two L2 English speakers, one expert and one novice, and a stimulated recall interview with them. Results revealed that the expert employed CEC at the early stage of interaction to maintain successful communication, and the novice gradually aligned with the expert and used CEC to achieve mutual understanding, construct intersubjectivity, and create opportunities for interaction and learning at the late stage, displaying her development of L2 interactional competence. Our findings have useful implications for theoretical and methodological development of the xu-argument studies as well as for xu-based L2 pedagogy.
文摘The automatic colorization of anime line drawings is a challenging problem in production pipelines.Recent advances in deep neural networks have addressed this problem;however,collectingmany images of colorization targets in novel anime work before the colorization process starts leads to chicken-and-egg problems and has become an obstacle to using them in production pipelines.To overcome this obstacle,we propose a new patch-based learning method for few-shot anime-style colorization.The learning method adopts an efficient patch sampling technique with position embedding according to the characteristics of anime line drawings.We also present a continuous learning strategy that continuously updates our colorization model using new samples colorized by human artists.The advantage of our method is that it can learn our colorization model from scratch or pre-trained weights using only a few pre-and post-colorized line drawings that are created by artists in their usual colorization work.Therefore,our method can be easily incorporated within existing production pipelines.We quantitatively demonstrate that our colorizationmethod outperforms state-of-the-art methods.
基金Supported by the National Natural Science Foundation of China(61702076,71371040,71533001,71371040)the Fundamental Research Funds for the Central Universities(DUT17RW131)
文摘The phenomenon of cooperation is prevalent in both nature and human society. In this paper a simulative model is developed to examine how the strategy continuity influences cooperation in the spatial prisoner's games in which the players migrate through the success-driven migration mechanism. Numerical simulations illustrate that the strategy continuity promotes cooperation at a low rate of migration, while impeding cooperation when the migration rate is higher. The influence of strategy continuity is also dependent on the game types. Through a more dynamic analysis, the different effects of the strategy continuity at low and high rates of migration are explained by the formation, expansion, and extinction of the self-assembled clusters of "partial-cooperators" within the gaming population.
文摘In this paper, with the method of adaptive dynamics, we investigate the coevolution of phenotypic traits of predator and prey species. The evolutionary model is constructed from a deterministic approximation of the underlying stochastic ecological processes. Firstly, we investigate the ecological and evolutionary conditions that allow for continu- ously stable strategy and evolutionary branching. We find that evolutionary branching in the prey phenotype will occur when the frequency dependence in the prey carrying capacity is not strong. Furthermore, it is found that if the two prey branches move far away enough, the evolutionary branching in the prey phenotype will induce the sec- ondary branching in the predator phenotype. The final evolutionary outcome contains two prey and two predator species. Secondly, we show that under symmetric interactions the evolutionary model admits a supercritical Hopf bifurcation if the frequency depen- dence in the prey carrying capa.city is very weak. Evolutionary cycle is a likely outcome of the nmtation-selection processes. Finally, we find that frequency-dependent selection can drive the predator population to extinction under asymmetric interactions.