期刊文献+
共找到4篇文章
< 1 >
每页显示 20 50 100
Interactive graphics mechanical optimum design
1
作者 WANG Guobiao (Resources Engineering School, University of Science and Technology Beijing, Beijing 100083, China) 《International Journal of Minerals,Metallurgy and Materials》 SCIE EI CAS CSCD 1997年第3期54-56,共3页
Virtually all conventional optimizations are Performed in a batch computer environment. No graphic information during the optimization process is provided. The research tactics and implementation procedure of interact... Virtually all conventional optimizations are Performed in a batch computer environment. No graphic information during the optimization process is provided. The research tactics and implementation procedure of interactivegraphics in mechanical optimum design are presented. An interactive Graphics Mechanical Optimum Design Program(IGMODP) for microcomputers is developed. The example of wheeled loader' s working device optimum design usingIGMODP is carried out. 展开更多
关键词 interactive graphics mechanical optimum design computer program
下载PDF
Review of light field technologies 被引量:1
2
作者 Shuyao Zhou Tianqian Zhu +3 位作者 Kanle Shi Yazi Li Wen Zheng Junhai Yong 《Visual Computing for Industry,Biomedicine,and Art》 EI 2021年第1期295-307,共13页
Light fields are vector functions that map the geometry of light rays to the corresponding plenoptic attributes.They describe the holographic information of scenes by representing the amount of light flowing in every ... Light fields are vector functions that map the geometry of light rays to the corresponding plenoptic attributes.They describe the holographic information of scenes by representing the amount of light flowing in every direction through every point in space.The physical concept of light fields was first proposed in 1936,and light fields are becoming increasingly important in the field of computer graphics,especially with the fast growth of computing capacity as well as network bandwidth.In this article,light field imaging is reviewed from the following aspects with an emphasis on the achievements of the past five years:(1)depth estimation,(2)content editing,(3)image quality,(4)scene reconstruction and view synthesis,and(5)industrial products because the technologies of lights fields also intersect with industrial applications.State-of-the-art research has focused on light field acquisition,manipulation,and display.In addition,the research has extended from the laboratory to industry.According to these achievements and challenges,in the near future,the applications of light fields could offer more portability,accessibility,compatibility,and ability to visualize the world. 展开更多
关键词 Light field imaging Holographics Human-machine graphic interaction
下载PDF
Co-regulated Protein Functional Modules with Varying Activities in Dynamic PPI Networks 被引量:2
3
作者 Yuan Zhang Nan Du +2 位作者 Kang L Kebin Jia Aidong Zhang 《Tsinghua Science and Technology》 SCIE EI CAS 2013年第5期530-540,共11页
Current methods for the detection of differential gene expression focus on finding individual genes that may be responsible for certain diseases or external irritants. However, for common genetic diseases, multiple ge... Current methods for the detection of differential gene expression focus on finding individual genes that may be responsible for certain diseases or external irritants. However, for common genetic diseases, multiple genes and their interactions should be understood and treated together during the exploration of disease causes and possible drug design. The present study focuses on analyzing the dynamic patterns of co-regulated modules during biological progression and determining those having remarkably varying activities, using the yeast cell cycle as a case study. We first constructed dynamic active protein-protein interaction networks by modeling the activity of proteins and assembling the dynamic co-regulation protein network at each time point. The dynamic active modules were detected using a method based on the Bayesian graphical model and then the modules with the most varied dispersion of clustering coefficients, which could be responsible for the dynamic mechanism of the cell cycle, were identified. Comparison of results from our functional module detection with the state-of-art functional module detection methods and validation of the ranking of activities of functional modules using GO annotations demonstrate the efficacy of our method for narrowing the scope of possible essential responding modules that could provide multiple targets for biologists to further experimentally validate. 展开更多
关键词 dynamic protein-protein interaction networks dynamic active modules varying activities Bayesian graphical mode
原文传递
Hand Interface in Traditional Modeling and Animation Tasks
4
作者 孙汉秋 《Journal of Computer Science & Technology》 SCIE EI CSCD 1996年第3期286-295,共10页
3-D task space in modeling and animation is usually reduced to the separate control dimensions supported by conventional interactive devices. This limitation maps only patial view of the problem to the device space at... 3-D task space in modeling and animation is usually reduced to the separate control dimensions supported by conventional interactive devices. This limitation maps only patial view of the problem to the device space at a time, and results in tedious and un natural interface of control. This paper uses the DataGlove interface for modeling and animating scene behaviors. The modeling interface selects, scales, rotates, translates,copies and deletes the instances of the prindtives. These basic modeling processes are directly performed in the task spacet using hand shapes and motions. Hand shapes are recoginzed as discrete states that trigger the commands, and hand motion are mapped to the movement of a selected instance. The interactions through hand interface place the user as a participant in the process of behavior simulation. Both event triggering and role switching of hand are experimented in simulation. The event mode of hand triggers control signals or commands through a menu interface. The object mode of hand simulates itself as an object whose appearance or motion inlluences the motions of other objects in scene. The involvement of hand creates a diversity of dyndric situations for testing variable scene behaviors. Our experiments have shown the potential use of this interface directly in the 3-D modeling and animation task space. 展开更多
关键词 Interactive graphics scene modeling behavior simulation DataGlove virtual reality
原文传递
上一页 1 下一页 到第
使用帮助 返回顶部