Texture-based visualization method is a common method in the visualization of vector field data.Aiming at adding color mapping to the texture of ocean vector field and solving the ambiguity of vector direction in text...Texture-based visualization method is a common method in the visualization of vector field data.Aiming at adding color mapping to the texture of ocean vector field and solving the ambiguity of vector direction in texture image,a new color texture enhancement algorithm based on the Line Integral Convolution(LIC)for the vector field data is proposed,which combines the HSV color mapping and cumulative distribution function calculation of vector field data.This algorithm can be summarized as follows:firstly,the vector field data is convoluted twice by line integration to get the gray texture image.Secondly,the method of mapping vector data to each component of the HSV color space is established.And then,the vector field data is mapped into HSV color space and converted from HSV to RGB values to get the color image.Thirdly,the cumulative distribution function of the RGB color components of the gray texture image and the color image is constructed to enhance the gray texture and RGB color values.Finally,both the gray texture image and the color image are fused to get the color texture.The experimental results show that the proposed LIC color texture enhancement algorithm is capable of generating a better display of vector field data.Furthermore,the ambiguity of vector direction in the texture images is solved and the direction information of the vector field is expressed more accurately.展开更多
The study of marine data visualization is of great value. Marine data, due to its large scale, random variation and multiresolution in nature, are hard to be visualized and analyzed. Nowadays, constructing an ocean mo...The study of marine data visualization is of great value. Marine data, due to its large scale, random variation and multiresolution in nature, are hard to be visualized and analyzed. Nowadays, constructing an ocean model and visualizing model results have become some of the most important research topics of ‘Digital Ocean'. In this paper, a spherical ray casting method is developed to improve the traditional ray-casting algorithm and to make efficient use of GPUs. Aiming at the ocean current data, a 3D view-dependent line integral convolution method is used, in which the spatial frequency is adapted according to the distance from a camera. The study is based on a 3D virtual reality and visualization engine, namely the VV-Ocean. Some interactive operations are also provided to highlight the interesting structures and the characteristics of volumetric data. Finally, the marine data gathered in the East China Sea are displayed and analyzed. The results show that the method meets the requirements of real-time and interactive rendering.展开更多
Geographic visualization is essential for explaining and describing spatiotemporal geographical processes in flow fields.However,due to multi-scale structures and irregular spatial distribution of vortices in complex ...Geographic visualization is essential for explaining and describing spatiotemporal geographical processes in flow fields.However,due to multi-scale structures and irregular spatial distribution of vortices in complex geographic flow fields,existing two-dimensional visualization methods are susceptible to the effects of data accuracy and sampling resolution,resulting in incomplete and inaccurate vortex information.To address this,we propose an adaptive Line Integral Convolution(LIC)based geographic flow field visualization method by means of rotation distance.Our novel framework of rotation distance and its quantification allows for the effective identification and extraction of vortex features in flow fields effectively.We then improve the LIC algorithm using rotation distance by constructing high-frequency noise from it as input to the convolution,with the integration step size adjusted.This approach allows us to effectively distinguish between vortex and non-vortex fields and adaptively represent the details of vortex features in complex geographic flow fields.Our experimental results show that the proposed method leads to more accurate and effective visualization of the geographic flow fields.展开更多
Aiming at the practical engineering application of video stylization,in this paper, a GPU-based video art stylization algorithm is proposed, and areal-time video art stylization rendering system is implemented. The fo...Aiming at the practical engineering application of video stylization,in this paper, a GPU-based video art stylization algorithm is proposed, and areal-time video art stylization rendering system is implemented. The four mostcommon artistic styles including cartoon, oil painting, pencil painting and watercolorpainting are realized in this system rapidly. Moreover, the system makesgood use of the GPU’s parallel computing characteristics, transforms the videostylized rendering algorithm into the texture image rendering process, acceleratesthe time-consuming pixel traversal processing in parallel and avoids the loop processingof the traditional CPU. Experiments show that the four art styles achievedgood results, and the system has a good interactive experience.展开更多
基金The National Natural Science Foundation of China under contract Nos 61702455,61672462 and 61902350the Natural Science Foundation of Zhejiang Province,China under contract No.LY20F020025。
文摘Texture-based visualization method is a common method in the visualization of vector field data.Aiming at adding color mapping to the texture of ocean vector field and solving the ambiguity of vector direction in texture image,a new color texture enhancement algorithm based on the Line Integral Convolution(LIC)for the vector field data is proposed,which combines the HSV color mapping and cumulative distribution function calculation of vector field data.This algorithm can be summarized as follows:firstly,the vector field data is convoluted twice by line integration to get the gray texture image.Secondly,the method of mapping vector data to each component of the HSV color space is established.And then,the vector field data is mapped into HSV color space and converted from HSV to RGB values to get the color image.Thirdly,the cumulative distribution function of the RGB color components of the gray texture image and the color image is constructed to enhance the gray texture and RGB color values.Finally,both the gray texture image and the color image are fused to get the color texture.The experimental results show that the proposed LIC color texture enhancement algorithm is capable of generating a better display of vector field data.Furthermore,the ambiguity of vector direction in the texture images is solved and the direction information of the vector field is expressed more accurately.
基金supported by the Natural Science Foundation of China under Project 41076115the Global Change Research Program of China under project 2012CB955603the Public Science and Technology Research Funds of the Ocean under project 201005019
文摘The study of marine data visualization is of great value. Marine data, due to its large scale, random variation and multiresolution in nature, are hard to be visualized and analyzed. Nowadays, constructing an ocean model and visualizing model results have become some of the most important research topics of ‘Digital Ocean'. In this paper, a spherical ray casting method is developed to improve the traditional ray-casting algorithm and to make efficient use of GPUs. Aiming at the ocean current data, a 3D view-dependent line integral convolution method is used, in which the spatial frequency is adapted according to the distance from a camera. The study is based on a 3D virtual reality and visualization engine, namely the VV-Ocean. Some interactive operations are also provided to highlight the interesting structures and the characteristics of volumetric data. Finally, the marine data gathered in the East China Sea are displayed and analyzed. The results show that the method meets the requirements of real-time and interactive rendering.
文摘Geographic visualization is essential for explaining and describing spatiotemporal geographical processes in flow fields.However,due to multi-scale structures and irregular spatial distribution of vortices in complex geographic flow fields,existing two-dimensional visualization methods are susceptible to the effects of data accuracy and sampling resolution,resulting in incomplete and inaccurate vortex information.To address this,we propose an adaptive Line Integral Convolution(LIC)based geographic flow field visualization method by means of rotation distance.Our novel framework of rotation distance and its quantification allows for the effective identification and extraction of vortex features in flow fields effectively.We then improve the LIC algorithm using rotation distance by constructing high-frequency noise from it as input to the convolution,with the integration step size adjusted.This approach allows us to effectively distinguish between vortex and non-vortex fields and adaptively represent the details of vortex features in complex geographic flow fields.Our experimental results show that the proposed method leads to more accurate and effective visualization of the geographic flow fields.
基金This work is supported by the Natural Science Foundation of China(Grant No.61761046,62061049)the Application and Foundation Project of Yunnan Province(Grant No.202001BB050032,202001BB050043,2018FB100)the Youth Top Talents Project of Yunnan Provincial“Ten Thousands Plan”(Grant No.YNWR-QNBJ-2018-329).
文摘Aiming at the practical engineering application of video stylization,in this paper, a GPU-based video art stylization algorithm is proposed, and areal-time video art stylization rendering system is implemented. The four mostcommon artistic styles including cartoon, oil painting, pencil painting and watercolorpainting are realized in this system rapidly. Moreover, the system makesgood use of the GPU’s parallel computing characteristics, transforms the videostylized rendering algorithm into the texture image rendering process, acceleratesthe time-consuming pixel traversal processing in parallel and avoids the loop processingof the traditional CPU. Experiments show that the four art styles achievedgood results, and the system has a good interactive experience.