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LIC color texture enhancement algorithm for ocean vector field data based on HSV color mapping and cumulative distribution function 被引量:1
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作者 Hongbo Zheng Qin Shao +4 位作者 Jie Chen Yangyang Shan Xujia Qin Ji Ma Xiaogang Xu 《Acta Oceanologica Sinica》 SCIE CAS CSCD 2022年第10期171-180,共10页
Texture-based visualization method is a common method in the visualization of vector field data.Aiming at adding color mapping to the texture of ocean vector field and solving the ambiguity of vector direction in text... Texture-based visualization method is a common method in the visualization of vector field data.Aiming at adding color mapping to the texture of ocean vector field and solving the ambiguity of vector direction in texture image,a new color texture enhancement algorithm based on the Line Integral Convolution(LIC)for the vector field data is proposed,which combines the HSV color mapping and cumulative distribution function calculation of vector field data.This algorithm can be summarized as follows:firstly,the vector field data is convoluted twice by line integration to get the gray texture image.Secondly,the method of mapping vector data to each component of the HSV color space is established.And then,the vector field data is mapped into HSV color space and converted from HSV to RGB values to get the color image.Thirdly,the cumulative distribution function of the RGB color components of the gray texture image and the color image is constructed to enhance the gray texture and RGB color values.Finally,both the gray texture image and the color image are fused to get the color texture.The experimental results show that the proposed LIC color texture enhancement algorithm is capable of generating a better display of vector field data.Furthermore,the ambiguity of vector direction in the texture images is solved and the direction information of the vector field is expressed more accurately. 展开更多
关键词 ocean vector field visualization texture enhancement color mapping line integral convolution
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GPU Accelerated Marine Data Visualization Method 被引量:1
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作者 LI Bo CHEN Ge +2 位作者 TIAN Fenglin SHAO Baomin JI Pengbo 《Journal of Ocean University of China》 SCIE CAS 2014年第6期964-970,共7页
The study of marine data visualization is of great value. Marine data, due to its large scale, random variation and multiresolution in nature, are hard to be visualized and analyzed. Nowadays, constructing an ocean mo... The study of marine data visualization is of great value. Marine data, due to its large scale, random variation and multiresolution in nature, are hard to be visualized and analyzed. Nowadays, constructing an ocean model and visualizing model results have become some of the most important research topics of ‘Digital Ocean'. In this paper, a spherical ray casting method is developed to improve the traditional ray-casting algorithm and to make efficient use of GPUs. Aiming at the ocean current data, a 3D view-dependent line integral convolution method is used, in which the spatial frequency is adapted according to the distance from a camera. The study is based on a 3D virtual reality and visualization engine, namely the VV-Ocean. Some interactive operations are also provided to highlight the interesting structures and the characteristics of volumetric data. Finally, the marine data gathered in the East China Sea are displayed and analyzed. The results show that the method meets the requirements of real-time and interactive rendering. 展开更多
关键词 marine data visualization techniques and methodologies spherical ray casting line integral convolution multiquadric method VV-Ocean
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An adaptive LIC based geographic flow field visualization method by means of rotation distance
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作者 Yulin Ding Daiyu Shang +3 位作者 Tingchen Wu Qing Zhu Liguo Zhang Yongxin Guo 《International Journal of Digital Earth》 SCIE EI 2023年第1期891-909,共19页
Geographic visualization is essential for explaining and describing spatiotemporal geographical processes in flow fields.However,due to multi-scale structures and irregular spatial distribution of vortices in complex ... Geographic visualization is essential for explaining and describing spatiotemporal geographical processes in flow fields.However,due to multi-scale structures and irregular spatial distribution of vortices in complex geographic flow fields,existing two-dimensional visualization methods are susceptible to the effects of data accuracy and sampling resolution,resulting in incomplete and inaccurate vortex information.To address this,we propose an adaptive Line Integral Convolution(LIC)based geographic flow field visualization method by means of rotation distance.Our novel framework of rotation distance and its quantification allows for the effective identification and extraction of vortex features in flow fields effectively.We then improve the LIC algorithm using rotation distance by constructing high-frequency noise from it as input to the convolution,with the integration step size adjusted.This approach allows us to effectively distinguish between vortex and non-vortex fields and adaptively represent the details of vortex features in complex geographic flow fields.Our experimental results show that the proposed method leads to more accurate and effective visualization of the geographic flow fields. 展开更多
关键词 Geographic flow field vortex feature rotation distance adaptive line integral convolution two-dimensional visualization
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Real-Time Image and Video Artistic Style Rendering System Based on GPU
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作者 Yang Zhao Guowu Yuan +2 位作者 Hao Wu Yuanyuan Pu Dan Xu 《国际计算机前沿大会会议论文集》 2021年第1期314-338,共25页
Aiming at the practical engineering application of video stylization,in this paper, a GPU-based video art stylization algorithm is proposed, and areal-time video art stylization rendering system is implemented. The fo... Aiming at the practical engineering application of video stylization,in this paper, a GPU-based video art stylization algorithm is proposed, and areal-time video art stylization rendering system is implemented. The four mostcommon artistic styles including cartoon, oil painting, pencil painting and watercolorpainting are realized in this system rapidly. Moreover, the system makesgood use of the GPU’s parallel computing characteristics, transforms the videostylized rendering algorithm into the texture image rendering process, acceleratesthe time-consuming pixel traversal processing in parallel and avoids the loop processingof the traditional CPU. Experiments show that the four art styles achievedgood results, and the system has a good interactive experience. 展开更多
关键词 Non-photorealistic rendering GPU Structure tensor line integral convolution Kuwahara filter
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