Computer-generated holography technology has been widely applied,and as research in this field deepens,the demand for memory and computational power in small AR and VR devices continues to increase.This paper presents...Computer-generated holography technology has been widely applied,and as research in this field deepens,the demand for memory and computational power in small AR and VR devices continues to increase.This paper presents a hologram generation method,i.e.,a symmetrically high-compressed look-up table method,which can reduce memory usage by50%.In offline computing,half of the basic horizontal and vertical modulation factors are stored,halving the memory requirements without affecting inline speed.Currently,its potential extends to various holographic applications,including the production of optical diffraction elements.展开更多
An advanced method for rapidly computing holograms of large three-dimensional(3D)objects combines backward ray tracing with adaptive resolution wavefront recording plane(WRP)and adaptive angular spectrum propagation.I...An advanced method for rapidly computing holograms of large three-dimensional(3D)objects combines backward ray tracing with adaptive resolution wavefront recording plane(WRP)and adaptive angular spectrum propagation.In the initial phase,a WRP with adjustable resolution and sampling interval based on the object’s size is defined to capture detailed information from large 3D objects.The second phase employs an adaptive angular spectrum method(ASM)to efficiently compute the propagation from the large-sized WRP to the small-sized computer-generated hologram(CGH).The computation process is accelerated using CUDA and OptiX.Optical experiments confirm that the algorithm can generate high-quality holograms with shadow and occlusion effects at a resolution of 1024×1024 in 29 ms.展开更多
基金Project supported by the National Natural Science Foundation of China (Grant No.62205350)the Special Project of Central Government Guiding Local Science and Technology Development in Beijing 2020 (Grant No.Z20111000430000)the Guangxi Nanning Key R&D Program (Grant No.20233067)。
文摘Computer-generated holography technology has been widely applied,and as research in this field deepens,the demand for memory and computational power in small AR and VR devices continues to increase.This paper presents a hologram generation method,i.e.,a symmetrically high-compressed look-up table method,which can reduce memory usage by50%.In offline computing,half of the basic horizontal and vertical modulation factors are stored,halving the memory requirements without affecting inline speed.Currently,its potential extends to various holographic applications,including the production of optical diffraction elements.
基金Project supported by the Special Project of Central Government Guiding Local Science and Technology Development in Beijing 2020(Grant No.Z201100004320006).
文摘An advanced method for rapidly computing holograms of large three-dimensional(3D)objects combines backward ray tracing with adaptive resolution wavefront recording plane(WRP)and adaptive angular spectrum propagation.In the initial phase,a WRP with adjustable resolution and sampling interval based on the object’s size is defined to capture detailed information from large 3D objects.The second phase employs an adaptive angular spectrum method(ASM)to efficiently compute the propagation from the large-sized WRP to the small-sized computer-generated hologram(CGH).The computation process is accelerated using CUDA and OptiX.Optical experiments confirm that the algorithm can generate high-quality holograms with shadow and occlusion effects at a resolution of 1024×1024 in 29 ms.